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  28. <div class="title">Luwra Documentation</div> </div>
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  31. <div class="textblock"><p><a href="https://gitter.im/vapourismo/luwra"></a> <a href="https://travis-ci.org/vapourismo/luwra"></a> </p><h1>Luwra</h1>
  32. <p>A header-only C++ library which provides a Lua wrapper with minimal overhead.</p>
  33. <h2>Usage</h2>
  34. <p>Refer to the <a href="https://github.com/vapourismo/luwra/wiki">wiki pages</a> or the <a href="http://vapourismo.github.io/luwra/docs">documentation</a>. In order to use the library you must clone this repository and include <code>lib/luwra.hpp</code>.</p>
  35. <p>Have a question? Simply <a href="https://gitter.im/vapourismo/luwra">ask</a> or open an issue.</p>
  36. <h2>Examples</h2>
  37. <p>In the following examples <code>lua</code> refers to an instance of <code>lua_State*</code>.</p>
  38. <p>Easily push values onto the stack:</p>
  39. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;{c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;// Push an integer</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;luwra::push(lua, 1338);</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;// Push a number</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;luwra::push(lua, 13.37);</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;// Push a boolean</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;luwra::push(lua, false);</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;// Push a string</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;luwra::push(lua, &quot;Hello World&quot;);</div></div><!-- fragment --><p>Or retrieve them:</p>
  40. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;{c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;// Your function</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;int my_fun(int a, int b) {</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; return a + b;</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;}</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;// Prepare stack</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;luwra::push(lua, 13);</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;luwra::push(lua, 37);</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;// Apply your function</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;int result = luwra::apply(lua, my_fun);</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;// which is equivalent to</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;int result = luwra::apply(lua, 1, my_fun);</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;// and equivalent to</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;int result = luwra::apply(lua, -2, my_fun);</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;// All of this is essentially syntactic sugar for</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;int result = my_fun(luwra::read&lt;int&gt;(lua, 1), luwra::read&lt;int&gt;(lua, 2));</div></div><!-- fragment --><p>Generate a C function which can be used by Lua:</p>
  41. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;{c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;// Assuming your function looks something like this</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;int my_function(const char* a, int b) {</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; // ...</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;}</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;// Convert to lua_CFunction</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;lua_CFunction cfun = LUWRA_WRAP(my_function);</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;// Do something with it, for example set it as a Lua global function</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;luwra::setGlobal(lua, &quot;my_function&quot;, cfun);</div></div><!-- fragment --><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;-- Invoke the registered function</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;local my_result = my_function(&quot;Hello World&quot;, 1337)</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;print(my_result)</div></div><!-- fragment --><p>Or register your own class:</p>
  42. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;{c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;struct Point {</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160; double x, y;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160; Point(double x, double y):</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; x(x), y(y)</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160; {</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160; std::cout &lt;&lt; &quot;Construct Point(&quot; &lt;&lt; x &lt;&lt; &quot;, &quot; &lt;&lt; y &lt;&lt; &quot;)&quot; &lt;&lt; std::endl;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; }</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; ~Point() {</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; std::cout &lt;&lt; &quot;Destruct Point(&quot; &lt;&lt; x &lt;&lt; &quot;, &quot; &lt;&lt; y &lt;&lt; &quot;)&quot; &lt;&lt; std::endl;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; }</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; void scale(double f) {</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; x *= f;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; y *= f;</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; }</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; std::string __tostring() {</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; return &quot;&lt;Point(&quot; + std::to_string(x) + &quot;, &quot; + std::to_string(y) + &quot;)&gt;&quot;;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; }</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;};</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;// Register the metatable and constructor</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;luwra::registerUserType&lt;Point(double, double)&gt;(</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; lua,</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; // Constructor name</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; &quot;Point&quot;,</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; // Methods need to be declared here</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; {</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; LUWRA_MEMBER(Point, scale),</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; LUWRA_MEMBER(Point, x),</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; LUWRA_MEMBER(Point, y)</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; },</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; // Meta methods may be registered aswell</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; {</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; LUWRA_MEMBER(Point, __tostring)</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; }</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;);</div></div><!-- fragment --><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;-- Instantiate &#39;Point&#39;</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;local point = Point(13, 37)</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;-- Invoke &#39;scale&#39; method</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;point:scale(1.5)</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;-- Convert to string via &#39;__tostring&#39; meta method</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;print(point)</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;-- Read properties &#39;x&#39; and &#39;y&#39;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;print(point:x(), point:y())</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;-- Set property &#39;x&#39;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;point:x(4.2)</div></div><!-- fragment --><h2>Requirements</h2>
  43. <p>You need a C++11-compliant compiler and at least Lua 5.1 to get this library to work. I recommend using Lua 5.3 or later, to avoid the messy <code>lua_Integer</code> situation. LuaJIT 2.0 seems to work, apart from user types, which fail for yet unknown reasons.</p>
  44. <h2>Tests</h2>
  45. <p>The attached GNU <code>Makefile</code> allows you to run both examples and tests using <code>make examples</code> and <code>make test</code> respectively. You might need to adjust <code>LUA_*</code> variables, so Luwra finds the Lua headers and library.</p>
  46. <p>Assuming all headers are located in <code>/usr/include/lua5.3</code> and the shared object name is <code>liblua5.3.so</code>, you need to invoke this:</p>
  47. <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;make LUA_INCDIR=/usr/include/lua5.3 LUA_LIBNAME=lua5.3 test</div></div><!-- fragment --> </div></div><!-- contents -->
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