draw_states.c 12 KB

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  1. #include "draw_states.h"
  2. #include "fxlib.h"
  3. #include "fixed.h"
  4. #include <stdio.h>
  5. // static functions
  6. static void fillBackground(Game_Data *data);
  7. static void drawPlayer(Game_Data *data, int player_angle);
  8. static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition);
  9. static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition);
  10. static void drawHud(Game_Data *data);
  11. static void drawChrono(Game_Data *data);
  12. static void drawStep(Game_Data *data);
  13. static unsigned int length_of_print_string(unsigned char* txt);
  14. static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed);
  15. static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed);
  16. static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed);
  17. static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed);
  18. static const unsigned char title_spr[] = {0x07, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFF, 0x00, 0x00, 0x0C, 0x06, 0x1B, 0x0D, 0x80, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0x0D, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x00, 0x36, 0x1B, 0xF9, 0x80, 0xFF, 0x00, 0x00, 0x0F, 0xF7, 0xFB, 0x01, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xE3, 0xFB, 0x00, 0xFE, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC3, 0x7F, 0xB0, 0xCF, 0xEF, 0xF3, 0xFB, 0xF8, 0xC3, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xFB, 0xFC, 0xC3, 0x60, 0x30, 0xD8, 0x6C, 0x06, 0x1B, 0x0C, 0xFF, 0x7F, 0xBF, 0xD8, 0x6C, 0x36, 0x1B, 0x0C, 0xFF, 0x7F, 0x9F, 0x9F, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x60, 0x30, 0xDF, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x7F, 0xB0, 0xD8, 0x6F, 0xF7, 0xFB, 0x0C, 0xC3, 0x3F, 0xB0, 0xD8, 0x6F, 0xE7, 0xF3, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x9F, 0xCF, 0xEF, 0xF3, 0xF8, 0x00, 0x00, 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x60, 0x30, 0xD8, 0x01, 0x86, 0x18, 0x00, 0x00, 0x60, 0x30, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xC0, 0x61, 0x86, 0x18, 0x00, 0x00, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x3F, 0xB0, 0xDF, 0xCF, 0xF7, 0xF0, 0x00};
  19. static const unsigned char hex_border_top_left[8] = {0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80};
  20. static const unsigned char hex_border_top_right[8] ={0x1F, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03};
  21. static const unsigned char hex_border_bottom_left[8] = {0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0};
  22. static const unsigned char hex_border_bottom_right[8] ={0x03, 0x03, 0x07, 0x07, 0x0F, 0x0F, 0x1F, 0x1F};
  23. static const unsigned char hex_border_top_left_rev[8] = {0x0F, 0x0F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F};
  24. static const unsigned char hex_border_top_right_rev[8] ={0xE0, 0xE0, 0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC};
  25. static const unsigned char hex_border_bottom_left_rev[8] = {0x7F, 0x7F, 0x3F, 0x3F, 0x1F, 0x1F, 0x0F, 0x0F};
  26. static const unsigned char hex_border_bottom_right_rev[8] ={0xFC, 0xFC, 0xF8, 0xF8, 0xF0, 0xF0, 0xE0, 0xE0};
  27. void draw_game(Game_Data *data)
  28. {
  29. fillBackground(data);
  30. // draw the player and the lines
  31. drawPlayer(data, data->player_angle);
  32. drawPolygon(data, data->nb_lines, data->line_transition);
  33. drawDiagonals(data, data->nb_lines, data->line_transition);
  34. // showing the walls
  35. if(data->list != NULL)
  36. drawWalls(data->list, data, data->nb_lines, data->line_transition);
  37. drawHud(data);
  38. }
  39. void draw_title(Game_Data *data)
  40. {
  41. fillBackground(data);
  42. ML_bmp_or(title_spr, 12, (64-26)/2, 62, 26);
  43. drawPolygon(data, data->nb_lines, data->line_transition);
  44. drawDiagonals(data, data->nb_lines, data->line_transition);
  45. drawBottomLeftCornerText("Press Shift", data->are_colors_reversed);
  46. drawBottomRightCornerText("By Eiyeron", data->are_colors_reversed);
  47. }
  48. void draw_menu(Game_Data *data)
  49. {
  50. fillBackground(data);
  51. drawPolygon(data, data->nb_lines, data->line_transition);
  52. drawDiagonals(data, data->nb_lines, data->line_transition);
  53. drawTopRightCornerText("WIP Menu. Forget that.", data->are_colors_reversed);
  54. }
  55. void draw_game_over(Game_Data *data)
  56. {
  57. }
  58. static void fillBackground(Game_Data *data) {
  59. if(data->are_colors_reversed) {
  60. int i, end, *pointer_long, vram;
  61. char *pointer_byte;
  62. vram = (int)ML_vram_adress();
  63. end = 4-vram&3;
  64. pointer_byte = (char*)vram;
  65. for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
  66. pointer_long = (int*) (vram+end);
  67. for(i=0 ; i<255 ; i++) pointer_long[i] = 0xFFFFFFFF;
  68. pointer_byte += 1020+end;
  69. end = vram&3;
  70. for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
  71. } else {
  72. ML_clear_vram();
  73. }
  74. }
  75. static void drawChrono(Game_Data *data) {
  76. unsigned char time_text[32] = "";
  77. sprintf(time_text, "%.2f", data->chrono_time);
  78. if(data->chrono_time < 60) {
  79. // Drawing the text with the little progress bar. As I offset the text,
  80. // I need to remake the whole routine.
  81. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  82. unsigned int text_color = data->are_colors_reversed ? MINI_OVER : MINI_REV;
  83. unsigned short length_of_time, length_of_time_line;
  84. length_of_time = strlen(time_text);
  85. length_of_time_line = 4 * length_of_time;
  86. PrintMini(0, 0, time_text, text_color);
  87. ML_horizontal_line(6, 0, (data->chrono_time/60.) * (length_of_time_line - 2), drawing_color);
  88. ML_horizontal_line(7, 0, length_of_time_line - 1, drawing_color);
  89. if(!data->are_colors_reversed) {
  90. ML_bmp_8_or(hex_border_top_left, length_of_time_line, 0);
  91. } else {
  92. ML_bmp_8_and(hex_border_top_left_rev, length_of_time_line, 0);
  93. }
  94. }
  95. else {
  96. drawTopLeftCornerText(time_text, data->are_colors_reversed);
  97. }
  98. }
  99. static void drawStep(Game_Data *data) {
  100. unsigned char *step_text[6] = {
  101. "Point",
  102. "Line",
  103. "Triangle",
  104. "Square",
  105. "Pentagon",
  106. "Hexagon"
  107. };
  108. unsigned short step_time[5] = {
  109. 10,
  110. 20,
  111. 30,
  112. 45,
  113. 60
  114. };
  115. unsigned short current_step, i;
  116. current_step = 5;
  117. for(i = 0; i < 5; i++) {
  118. if(data->chrono_time < step_time[i]) {
  119. current_step = i;
  120. break;
  121. }
  122. }
  123. drawTopRightCornerText(step_text[current_step], data->are_colors_reversed);
  124. }
  125. static void drawHud(Game_Data *data) {
  126. drawChrono(data);
  127. drawStep(data);
  128. }
  129. static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition) {
  130. int x[32];
  131. int y[32];
  132. int i = 0;
  133. int angle = 0;
  134. Camera* cam= &data->cam;
  135. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  136. float tmp_angle = 0.0;
  137. float transition_angle = 0.0;
  138. float delta_angle = 0.0;
  139. if(line_transition.delta_nb_lines == 1)
  140. nb_lines ++;
  141. if(line_transition.counter_start != 0)
  142. transition_angle = (360.0 / (float)nb_lines) * ((float)line_transition.counter / (float)line_transition.counter_start);
  143. delta_angle = 360.0/nb_lines;
  144. do
  145. {
  146. // TODO : use fixed for only two trig calls?
  147. x[i] = (8. + cam->zoom)*cos(PI * (tmp_angle + cam->angle)/180.) + cam->cX;
  148. y[i] = (8. + cam->zoom)*sin(PI * (tmp_angle + cam->angle)/180.) + cam->cY;
  149. i++;
  150. switch(line_transition.delta_nb_lines)
  151. {
  152. case 0:
  153. tmp_angle += delta_angle;
  154. break;
  155. case 1:
  156. if(i < nb_lines)
  157. tmp_angle += (360 - (delta_angle - transition_angle)) / (nb_lines - 1);
  158. else
  159. tmp_angle += delta_angle - transition_angle;
  160. break;
  161. case -1:
  162. if(i < nb_lines)
  163. tmp_angle += (360 - transition_angle) / (nb_lines - 1);
  164. else
  165. tmp_angle = transition_angle;
  166. break;
  167. }
  168. }while(i <= nb_lines);
  169. // draw the aforementionned circle, depending on the camera's center
  170. // ML_filled_circle(cam.cX, cam.cY, 6, BLACK);
  171. ML_polygone(x, y, nb_lines, drawing_color);
  172. // draw the player. At such a low scale, it was impossible to draw a rotating triangle, so its a radius 1 circle instead.
  173. // TODO : Replace it for a quick sprite blit, or unwrapped ML_pixel procedure.
  174. }
  175. // draws the player
  176. // at first, was supposed to draw an hexagon in the center, plus a triangle to show the player,
  177. // but the hexagon was not visible, and it was a pixel mess, so we're showing a circle instead.
  178. // there is still for code to calculate the vertices of the hexagon, in case we want to change that again
  179. static void drawPlayer(Game_Data *data, int player_angle)
  180. {
  181. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  182. ML_filled_circle((9. + data->cam.zoom)*cos( PI*(player_angle + data->cam.angle)/180) + data->cam.cX, (9. + data->cam.zoom)*sin( PI*(player_angle+data->cam.angle)/180) + data->cam.cY, 1, drawing_color);
  183. }
  184. // draws one of the three rotating lines
  185. static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition)
  186. {
  187. fix tmp_angle = FIX(data->cam.angle);
  188. int i = 0;
  189. fix x1 = 0, y1 = 0, x2 = 0, y2 = 0;
  190. fix delta_angle = 0;
  191. fix coeff = 0;
  192. fix transition_angle = 0;
  193. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  194. delta_angle = fdiv(FIX(360), FIX(nb_lines));
  195. if(line_transition.delta_nb_lines == 1)
  196. nb_lines ++;
  197. if(line_transition.counter_start != 0)
  198. coeff = fdiv(FIX(line_transition.counter), FIX(line_transition.counter_start));
  199. transition_angle = fmul(delta_angle, coeff);
  200. do{
  201. x1 = fmul(FIX(9) + ftofix(data->cam.zoom), fcos(tmp_angle));
  202. y1 = fmul(FIX(9) + ftofix(data->cam.zoom), fsin(tmp_angle));
  203. x2 = fmul(fcos(tmp_angle), FIX(128));
  204. y2 = fmul(fsin(tmp_angle), FIX(128));
  205. ML_line(UNFIX(x1) + data->cam.cX, UNFIX(y1) + data->cam.cY, UNFIX(x2) + data->cam.cX, UNFIX(y2) + data->cam.cY, drawing_color);
  206. i++;
  207. switch(line_transition.delta_nb_lines){
  208. case 0:
  209. tmp_angle += fdiv(FIX(360), FIX(nb_lines));
  210. break;
  211. case 1:
  212. if(i < nb_lines - 1)
  213. {
  214. tmp_angle += fdiv(FIX(360) - (delta_angle - transition_angle), FIX(nb_lines - 1));
  215. }else{
  216. tmp_angle += delta_angle - transition_angle;
  217. }
  218. break;
  219. case -1:
  220. if(i < nb_lines - 1)
  221. {
  222. tmp_angle += fdiv(FIX(360) - transition_angle, FIX(nb_lines - 1));
  223. }else{
  224. tmp_angle += transition_angle;
  225. }
  226. break;
  227. }
  228. if(tmp_angle >= FIX(360)) tmp_angle = tmp_angle - FIX(359);
  229. }while(i < nb_lines);
  230. }
  231. static unsigned int length_of_print_string(unsigned char* txt) {
  232. // TODO : define
  233. unsigned int text_length = 0;
  234. unsigned int i;
  235. unsigned int current_char_length = 0;
  236. for(i = 0; i < strlen(txt); i++) {
  237. switch(txt[i]) {
  238. // upper case
  239. case 'K':
  240. case 'M':
  241. case 'N':
  242. case 'Q':
  243. case 'W':
  244. current_char_length = 6;
  245. break;
  246. // lower case
  247. case 'i':
  248. current_char_length = 2;
  249. break;
  250. case 'n':
  251. case 'r':
  252. current_char_length = 5;
  253. break;
  254. case 'm':
  255. case 'w':
  256. current_char_length = 6;
  257. break;
  258. //
  259. //
  260. default:
  261. current_char_length = 4;
  262. break;
  263. }
  264. text_length += current_char_length;
  265. }
  266. return text_length;
  267. }
  268. static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed) {
  269. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  270. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  271. unsigned int text_length = length_of_print_string(txt);
  272. if(!isReversed) {
  273. ML_bmp_8_or(hex_border_top_left, text_length, 0);
  274. } else {
  275. ML_bmp_8_and(hex_border_top_left_rev, text_length, 0);
  276. }
  277. PrintMini(0, 1, txt, text_color);
  278. ML_horizontal_line(7, 0, text_length, drawing_color);
  279. }
  280. static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed) {
  281. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  282. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  283. int text_length = length_of_print_string(txt);
  284. int xPosition = 128 - text_length;
  285. if(!isReversed) {
  286. ML_bmp_8_or(hex_border_top_right, xPosition - 8, 0);
  287. } else {
  288. ML_bmp_8_and(hex_border_top_right_rev, xPosition - 8, 0);
  289. }
  290. PrintMini(xPosition, 1, txt, text_color);
  291. ML_horizontal_line(7, xPosition, 127, drawing_color);
  292. }
  293. static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed) {
  294. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  295. unsigned int text_length = length_of_print_string(txt);
  296. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  297. if(!isReversed) {
  298. ML_bmp_8_or(hex_border_bottom_left, text_length - 1, 56);
  299. } else {
  300. ML_bmp_8_and(hex_border_bottom_left_rev, text_length - 1, 56);
  301. }
  302. PrintMini(0, 57, txt, text_color);
  303. ML_horizontal_line(63, 0, text_length, drawing_color);
  304. }
  305. static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed) {
  306. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  307. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  308. int text_length = length_of_print_string(txt);
  309. int xPosition = 128 - text_length;
  310. if(!isReversed) {
  311. ML_bmp_8_or(hex_border_bottom_right, xPosition - 8, 56);
  312. } else {
  313. ML_bmp_8_and(hex_border_bottom_right_rev, xPosition - 8, 56);
  314. }
  315. ML_horizontal_line(63, xPosition, 127, drawing_color);
  316. PrintMini(xPosition, 57, txt, text_color);
  317. }