states.h 254 B

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  1. #ifndef STATES_H
  2. #define STATES_H
  3. #include "update_states.h"
  4. #include "init_states.h"
  5. #include "draw_states.h"
  6. #include "struct.h"
  7. void switch_to_state(State new_state, Game_Data *data);
  8. void update(Game_Data *data);
  9. void draw(Game_Data *data);
  10. #endif