| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381 |
- #include "draw_states.h"
- #include "fxlib.h"
- #include "fixed.h"
- #include <stdio.h>
- // static functions
- static void fillBackground(Game_Data *data);
- static void drawPlayer(Game_Data *data, int player_angle);
- static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition);
- static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition);
- static void drawHud(Game_Data *data);
- static void drawChrono(Game_Data *data);
- static void drawStep(Game_Data *data);
- static unsigned int length_of_print_string(unsigned char* txt);
- static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed);
- static const unsigned char title_spr[] = {0x07, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFF, 0x00, 0x00, 0x0C, 0x06, 0x1B, 0x0D, 0x80, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0x0D, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x00, 0x36, 0x1B, 0xF9, 0x80, 0xFF, 0x00, 0x00, 0x0F, 0xF7, 0xFB, 0x01, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xE3, 0xFB, 0x00, 0xFE, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC3, 0x7F, 0xB0, 0xCF, 0xEF, 0xF3, 0xFB, 0xF8, 0xC3, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xFB, 0xFC, 0xC3, 0x60, 0x30, 0xD8, 0x6C, 0x06, 0x1B, 0x0C, 0xFF, 0x7F, 0xBF, 0xD8, 0x6C, 0x36, 0x1B, 0x0C, 0xFF, 0x7F, 0x9F, 0x9F, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x60, 0x30, 0xDF, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x7F, 0xB0, 0xD8, 0x6F, 0xF7, 0xFB, 0x0C, 0xC3, 0x3F, 0xB0, 0xD8, 0x6F, 0xE7, 0xF3, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x9F, 0xCF, 0xEF, 0xF3, 0xF8, 0x00, 0x00, 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x60, 0x30, 0xD8, 0x01, 0x86, 0x18, 0x00, 0x00, 0x60, 0x30, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xC0, 0x61, 0x86, 0x18, 0x00, 0x00, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x3F, 0xB0, 0xDF, 0xCF, 0xF7, 0xF0, 0x00};
- static const unsigned char hex_border_top_left[8] = {0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80};
- static const unsigned char hex_border_top_right[8] ={0x1F, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03};
- static const unsigned char hex_border_bottom_left[8] = {0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0};
- static const unsigned char hex_border_bottom_right[8] ={0x03, 0x03, 0x07, 0x07, 0x0F, 0x0F, 0x1F, 0x1F};
- static const unsigned char hex_border_top_left_rev[8] = {0x0F, 0x0F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F};
- static const unsigned char hex_border_top_right_rev[8] ={0xE0, 0xE0, 0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC};
- static const unsigned char hex_border_bottom_left_rev[8] = {0x7F, 0x7F, 0x3F, 0x3F, 0x1F, 0x1F, 0x0F, 0x0F};
- static const unsigned char hex_border_bottom_right_rev[8] ={0xFC, 0xFC, 0xF8, 0xF8, 0xF0, 0xF0, 0xE0, 0xE0};
- void draw_game(Game_Data *data)
- {
- fillBackground(data);
- // draw the player and the lines
- drawPlayer(data, data->player_angle);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- // showing the walls
- if(data->list != NULL)
- drawWalls(data->list, data, data->nb_lines, data->line_transition);
- drawHud(data);
- }
- void draw_title(Game_Data *data)
- {
- fillBackground(data);
- ML_bmp_or(title_spr, 12, (64-26)/2, 62, 26);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- drawBottomLeftCornerText("Press Shift", data->are_colors_reversed);
- drawBottomRightCornerText("By Eiyeron", data->are_colors_reversed);
- }
- void draw_menu(Game_Data *data)
- {
- char buffer[20];
- sprintf(buffer, "%i", data->cam.angle);
- fillBackground(data);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- drawTopRightCornerText(data->entry_difficulties[data->current_entry - 1], data->are_colors_reversed);
- if(data->current_entry > 3) {
- // Hyper Mode
- drawBottomRightCornerText("Hyper Mode", data->are_colors_reversed);
- }
- }
- void draw_game_over(Game_Data *data)
- {
- }
- static void fillBackground(Game_Data *data) {
- if(data->are_colors_reversed) {
- int i, end, *pointer_long, vram;
- char *pointer_byte;
- vram = (int)ML_vram_adress();
- end = 4-vram&3;
- pointer_byte = (char*)vram;
- for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
- pointer_long = (int*) (vram+end);
- for(i=0 ; i<255 ; i++) pointer_long[i] = 0xFFFFFFFF;
- pointer_byte += 1020+end;
- end = vram&3;
- for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
- } else {
- ML_clear_vram();
- }
- }
- static void drawChrono(Game_Data *data) {
- unsigned char time_text[32] = "";
- sprintf(time_text, "%.2f", data->chrono_time);
- if(data->chrono_time < 60) {
- // Drawing the text with the little progress bar. As I offset the text,
- // I need to remake the whole routine.
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- unsigned int text_color = data->are_colors_reversed ? MINI_OVER : MINI_REV;
- unsigned short length_of_time, length_of_time_line;
- length_of_time = strlen(time_text);
- length_of_time_line = 4 * length_of_time;
- PrintMini(0, 0, time_text, text_color);
- ML_horizontal_line(6, 0, (data->chrono_time/60.) * (length_of_time_line - 2), drawing_color);
- ML_horizontal_line(7, 0, length_of_time_line - 1, drawing_color);
- if(!data->are_colors_reversed) {
- ML_bmp_8_or(hex_border_top_left, length_of_time_line, 0);
- } else {
- ML_bmp_8_and(hex_border_top_left_rev, length_of_time_line, 0);
- }
- }
- else {
- drawTopLeftCornerText(time_text, data->are_colors_reversed);
- }
- }
- static void drawStep(Game_Data *data) {
- unsigned char *step_text[6] = {
- "Point",
- "Line",
- "Triangle",
- "Square",
- "Pentagon",
- "Hexagon"
- };
- unsigned short step_time[5] = {
- 10,
- 20,
- 30,
- 45,
- 60
- };
- unsigned short current_step, i;
- current_step = 5;
- for(i = 0; i < 5; i++) {
- if(data->chrono_time < step_time[i]) {
- current_step = i;
- break;
- }
- }
- drawTopRightCornerText(step_text[current_step], data->are_colors_reversed);
- }
- static void drawHud(Game_Data *data) {
- drawChrono(data);
- drawStep(data);
- }
- static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition) {
- int x[32];
- int y[32];
- int i = 0;
- int angle = 0;
- Camera* cam= &data->cam;
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- float tmp_angle = 0.0;
- float transition_angle = 0.0;
- float delta_angle = 0.0;
- if(line_transition.delta_nb_lines == 1)
- nb_lines ++;
- if(line_transition.counter_start != 0)
- transition_angle = (360.0 / (float)nb_lines) * ((float)line_transition.counter / (float)line_transition.counter_start);
- delta_angle = 360.0/nb_lines;
- do
- {
- // TODO : use fixed for only two trig calls?
- x[i] = (8. + cam->zoom)*cos(PI * (tmp_angle + cam->angle)/180.) + cam->cX;
- y[i] = (8. + cam->zoom)*sin(PI * (tmp_angle + cam->angle)/180.) + cam->cY;
- i++;
- switch(line_transition.delta_nb_lines)
- {
- case 0:
- tmp_angle += delta_angle;
- break;
- case 1:
- if(i < nb_lines)
- tmp_angle += (360 - (delta_angle - transition_angle)) / (nb_lines - 1);
- else
- tmp_angle += delta_angle - transition_angle;
- break;
- case -1:
- if(i < nb_lines)
- tmp_angle += (360 - transition_angle) / (nb_lines - 1);
- else
- tmp_angle = transition_angle;
- break;
- }
- }while(i <= nb_lines);
- // draw the aforementionned circle, depending on the camera's center
- // ML_filled_circle(cam.cX, cam.cY, 6, BLACK);
- ML_polygone(x, y, nb_lines, drawing_color);
- // draw the player. At such a low scale, it was impossible to draw a rotating triangle, so its a radius 1 circle instead.
- // TODO : Replace it for a quick sprite blit, or unwrapped ML_pixel procedure.
- }
- // draws the player
- // at first, was supposed to draw an hexagon in the center, plus a triangle to show the player,
- // but the hexagon was not visible, and it was a pixel mess, so we're showing a circle instead.
- // there is still for code to calculate the vertices of the hexagon, in case we want to change that again
- static void drawPlayer(Game_Data *data, int player_angle)
- {
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- ML_filled_circle((9. + data->cam.zoom)*cos( PI*(player_angle + data->cam.angle)/180) + data->cam.cX, (9. + data->cam.zoom)*sin( PI*(player_angle+data->cam.angle)/180) + data->cam.cY, 1, drawing_color);
- }
- // draws one of the three rotating lines
- static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition)
- {
- fix tmp_angle = FIX(data->cam.angle);
- int i = 0;
- fix x1 = 0, y1 = 0, x2 = 0, y2 = 0;
- fix delta_angle = 0;
- fix coeff = 0;
- fix transition_angle = 0;
-
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- delta_angle = fdiv(FIX(360), FIX(nb_lines));
- if(line_transition.delta_nb_lines == 1)
- nb_lines ++;
- if(line_transition.counter_start != 0)
- coeff = fdiv(FIX(line_transition.counter), FIX(line_transition.counter_start));
- transition_angle = fmul(delta_angle, coeff);
- do{
- x1 = fmul(FIX(9) + ftofix(data->cam.zoom), fcos(tmp_angle));
- y1 = fmul(FIX(9) + ftofix(data->cam.zoom), fsin(tmp_angle));
- x2 = fmul(fcos(tmp_angle), FIX(128));
- y2 = fmul(fsin(tmp_angle), FIX(128));
- ML_line(UNFIX(x1) + data->cam.cX, UNFIX(y1) + data->cam.cY, UNFIX(x2) + data->cam.cX, UNFIX(y2) + data->cam.cY, drawing_color);
- i++;
- switch(line_transition.delta_nb_lines){
- case 0:
- tmp_angle += fdiv(FIX(360), FIX(nb_lines));
- break;
- case 1:
- if(i < nb_lines - 1)
- {
- tmp_angle += fdiv(FIX(360) - (delta_angle - transition_angle), FIX(nb_lines - 1));
- }else{
- tmp_angle += delta_angle - transition_angle;
- }
- break;
- case -1:
- if(i < nb_lines - 1)
- {
- tmp_angle += fdiv(FIX(360) - transition_angle, FIX(nb_lines - 1));
- }else{
- tmp_angle += transition_angle;
- }
- break;
- }
- if(tmp_angle >= FIX(360)) tmp_angle = tmp_angle - FIX(359);
- }while(i < nb_lines);
- }
- static unsigned int length_of_print_string(unsigned char* txt) {
- // TODO : define
- unsigned int text_length = 0;
- unsigned int i;
- unsigned int current_char_length = 0;
- for(i = 0; i < strlen(txt); i++) {
- switch(txt[i]) {
- // upper case
- case 'K':
- case 'M':
- case 'N':
- case 'Q':
- case 'W':
- current_char_length = 6;
- break;
- // lower case
- case 'i':
- current_char_length = 2;
- break;
- case 'n':
- case 'r':
- current_char_length = 5;
- break;
- case 'm':
- case 'w':
- current_char_length = 6;
- break;
- //
- //
- default:
- current_char_length = 4;
- break;
- }
- text_length += current_char_length;
- }
- return text_length;
- }
- static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- unsigned int text_length = length_of_print_string(txt);
- if(!isReversed) {
- ML_bmp_8_or(hex_border_top_left, text_length, 0);
- } else {
- ML_bmp_8_and(hex_border_top_left_rev, text_length, 0);
- }
- PrintMini(0, 1, txt, text_color);
- ML_horizontal_line(7, 0, text_length, drawing_color);
- }
- static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- int text_length = length_of_print_string(txt);
- int xPosition = 128 - text_length;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_top_right, xPosition - 8, 0);
- } else {
- ML_bmp_8_and(hex_border_top_right_rev, xPosition - 8, 0);
- }
- PrintMini(xPosition, 1, txt, text_color);
- ML_horizontal_line(7, xPosition, 127, drawing_color);
- }
- static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_length = length_of_print_string(txt);
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_bottom_left, text_length - 1, 56);
- } else {
- ML_bmp_8_and(hex_border_bottom_left_rev, text_length - 1, 56);
- }
- PrintMini(0, 57, txt, text_color);
- ML_horizontal_line(63, 0, text_length, drawing_color);
- }
- static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- int text_length = length_of_print_string(txt);
- int xPosition = 128 - text_length;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_bottom_right, xPosition - 8, 56);
- } else {
- ML_bmp_8_and(hex_border_bottom_right_rev, xPosition - 8, 56);
- }
- ML_horizontal_line(63, xPosition, 127, drawing_color);
- PrintMini(xPosition, 57, txt, text_color);
- }
|