Sen descrición

Adrien Boucaud d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites %!s(int64=12) %!d(string=hai) anos
.gitignore 76743a737f gitignore update %!s(int64=12) %!d(string=hai) anos
AddinInfo.txt caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
ECode.c caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
ECode.h caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
FXSH_Build.bat b5b77e063b FInally fixed the center Hexagon. It works! %!s(int64=12) %!d(string=hai) anos
MainIcon.bmp caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
MonochromeLib.c caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
MonochromeLib.h caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
README.md caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
Sources.def caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
draw_states.c 8d78b07711 Minor fixes, added some comments %!s(int64=12) %!d(string=hai) anos
draw_states.h 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. %!s(int64=12) %!d(string=hai) anos
eActivityIcon.bmp caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
hexagon.c d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites %!s(int64=12) %!d(string=hai) anos
hexagon.g1w d75719b820 Merge branch 'master' of https://github.com/Eiyeron/Super-Hexagon-Casio into REFACTOR %!s(int64=12) %!d(string=hai) anos
init_states.c b2ae0eb604 Added a few fixes in the state switching system %!s(int64=12) %!d(string=hai) anos
init_states.h 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States %!s(int64=12) %!d(string=hai) anos
states.c d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites %!s(int64=12) %!d(string=hai) anos
states.h 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States %!s(int64=12) %!d(string=hai) anos
struct.h 678aec5d9b Started support for the start screen (initialisation and main loop modifications). %!s(int64=12) %!d(string=hai) anos
syscall.h caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
syscall.src caafef74f9 First SHC commit. Ready to rock! %!s(int64=12) %!d(string=hai) anos
update_states.c d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites %!s(int64=12) %!d(string=hai) anos
update_states.h 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States %!s(int64=12) %!d(string=hai) anos
wall.c 8d78b07711 Minor fixes, added some comments %!s(int64=12) %!d(string=hai) anos
wall.h 91b102f5a3 All drawing funtions take the number of lines into account. Don't set nb_lines over 32. %!s(int64=12) %!d(string=hai) anos

README.md

Super-Hexagon-Casio

A port of Super Hexagon on Casio FX-9860G USB series.