hexagon.c 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. #include "fxlib.h"
  2. #include "MonochromeLib.h"
  3. #include "math.h"
  4. #include "ECode.h"
  5. #include "struct.h"
  6. #include "wall.h"
  7. #include "syscall.h"
  8. #include "states.h"
  9. int AddIn_main(int isAppli, unsigned short OptionNum)
  10. {
  11. Game_Data data;
  12. //variables for fps calculation
  13. unsigned int fps = 0, frame = 0, tempsOrigine = RTC_GetTicks();
  14. //char string to display the fps
  15. unsigned char fps_text[8] = {0};
  16. //rand initialisation
  17. srand(RTC_GetTicks());
  18. switch_to_state(MENU, &data);
  19. while(KeyUp(K_EXIT)){ //main loop
  20. //fps
  21. if(RTC_GetTicks() - tempsOrigine >= 32 )//if 1/4 seconds elapsed
  22. {
  23. fps = frame*4;
  24. frame = 0;
  25. tempsOrigine = RTC_GetTicks();
  26. }
  27. frame++;
  28. update(&data);
  29. draw(&data);
  30. //printing debug information
  31. intToStr(fps_text, fps);
  32. PrintMini(0, 0, fps_text, MINI_OVER);
  33. //updating the screen
  34. ML_display_vram();
  35. ML_clear_vram();
  36. Sleep(1/0.06);
  37. }
  38. return 1;
  39. }
  40. #pragma section _BR_Size
  41. unsigned long BR_Size;
  42. #pragma section
  43. #pragma section _TOP
  44. int InitializeSystem(int isAppli, unsigned short OptionNum)
  45. {
  46. return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
  47. }
  48. #pragma section