hexagon.c 1.3 KB

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  1. #include "fxlib.h"
  2. #include "MonochromeLib.h"
  3. #include "math.h"
  4. #include "ECode.h"
  5. #include "struct.h"
  6. #include "wall.h"
  7. #include "syscall.h"
  8. #include "states.h"
  9. int AddIn_main(int isAppli, unsigned short OptionNum)
  10. {
  11. Game_Data data;
  12. // variables for fps calculation
  13. unsigned int fps = 0, frame = 0, tempsOrigine = RTC_GetTicks();
  14. // char string to display the fps
  15. unsigned char fps_text[8] = {0};
  16. // rand initialisation
  17. srand(RTC_GetTicks());
  18. // Key init
  19. data.shift_latch_value = 0;
  20. data.alpha_latch_value = 0;
  21. data.are_entries_loaded = 0;
  22. switch_to_state(TITLE, &data);
  23. while(KeyUp(K_EXIT)){ // main loop
  24. // fps
  25. if(RTC_GetTicks() - tempsOrigine >= 32 )// if 1/4 seconds elapsed
  26. {
  27. fps = frame*4;
  28. frame = 0;
  29. tempsOrigine = RTC_GetTicks();
  30. }
  31. frame++;
  32. update(&data);
  33. draw(&data);
  34. // printing debug information
  35. // updating the screen
  36. ML_display_vram();
  37. ML_clear_vram();
  38. Sleep(1/0.06);
  39. }
  40. return 1;
  41. }
  42. #pragma section _BR_Size
  43. unsigned long BR_Size;
  44. #pragma section
  45. #pragma section _TOP
  46. int InitializeSystem(int isAppli, unsigned short OptionNum)
  47. {
  48. return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
  49. }
  50. #pragma section