update_states.h 335 B

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  1. #ifndef UPDATE_STATES_H
  2. #define UPDATE_STATES_H
  3. #include "fxlib.h"
  4. #include "ECode.h"
  5. #include "struct.h"
  6. #include "wall.h"
  7. void update_game(Game_Data *data);
  8. void update_title(Game_Data *data);
  9. void update_menu(Game_Data *data);
  10. void update_game_over(Game_Data *data);
  11. void updateCamera(Camera *cam, unsigned int delta_time);
  12. #endif