- #ifndef STATES_H
- #define STATES_H
- #include "update_states.h"
- #include "init_states.h"
- #include "draw_states.h"
- #include "struct.h"
- void switch_to_state(State new_state, Game_Data *data);
- void update(Game_Data *data);
- void draw(Game_Data *data);
- #endif
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