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- #include "wall.h"
- Wall *addWall(Wall *list, int d, int h, int id, int line)
- {
- Wall *tmp;
- Wall *new;
- tmp = list;
- new = malloc(sizeof(Wall));
- new->d = d;
- new->h = h;
- new->id = id;
- new->line = line;
- new->nxt = NULL;
- if(list == NULL)
- return new;
- else if(list != NULL)
- {
- while (tmp->nxt != NULL){
- tmp = tmp->nxt;
- }
- tmp->nxt = new;
- return list;
- }
- }
- Wall *removeWall(Wall *list, int d)
- {
- Wall *tmp1;
- Wall *tmp2;
- if(list->d <= 0)
- {
- if(list->nxt != NULL)
- tmp1 = list->nxt;
- else
- tmp1 = NULL;
- free(list);
- return tmp1;
- }
- tmp1 = list;
- do{
- if(tmp1->nxt != NULL)
- {
- if(tmp1->nxt->d <= 0.0)
- {
- tmp2 = tmp1->nxt;
- if(tmp1->nxt->nxt != NULL)
- tmp1->nxt = tmp1->nxt->nxt;
- else
- tmp1->nxt = NULL;
- free(tmp2);
- }
- }
- tmp1 = tmp1->nxt;
- }while(tmp1 != NULL);
- return list;
- }
- void update(Wall *list, unsigned int delta_time)
- {
- //we want to move the obstacle by 1 every two ticks (1/64 seconds ~= 1/60)
- //
- Wall *tmp;
- tmp = list;
- do{
- if(tmp != NULL)
- {
- //just reducing the distance from the center
- tmp->d -= 0.5 * delta_time;
- }
- tmp = tmp->nxt;
- }while(tmp != NULL);
- }
- //these are the actual drawing functions
- //they should the rewritten from scratch
- int getSlopeIndex(int dot1, int dot2)
- {
- if(dot2 - dot1 == 1)
- {
- return dot1;
- }else if(dot2 - dot1 == -1){
- return dot2;
- }else return 3;
- }
- void show(Wall *list, Camera *cam)
- {
- Wall *tmp;
- tmp = list;
- do{
- if(tmp != NULL)
- {
- if(tmp->d + tmp->h< 64)
- {
- const float angle = PI * ((tmp->line)*60 +cam->angle) / 180;
- const float cos1 = cos(angle);
- const float cos2 = cos(angle + PI/3);
- const float sin1 = sin(angle);
- const float sin2 = sin(angle + PI/3);
- int i,j, x, y;
- float dist = tmp->d + tmp->h;
- for(i = 0; i < tmp->h; ++i) {
- if(dist <= 8) break;
- ML_line(64 + dist*cos1, 32 + dist*sin1, 64 + dist*cos2, 32 + dist*sin2, BLACK);
- --dist;
- }
- }
- }
- tmp = tmp->nxt;
- }while(tmp != NULL);
- }
- //tests every Wall in the list
- bool isColliding(Wall *list, int player_angle)
- {
- Wall *tmp;
- tmp = list;
- do{
- if(tmp != NULL)
- {
- if(tmp-> d <= 8)//if the wall is close enough from the center of the screen
- { //and is on the same line than the player
- if(tmp->line == (int)(player_angle/60)) //&& tmp->line * 60 + 60 > player_angle)
- { //BOOM
- return true;
- }
- }
- }
- tmp = tmp->nxt;
- }while(tmp != NULL);
- return false;
- }
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