hexagon.c 1.3 KB

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  1. #include "fxlib.h"
  2. #include "MonochromeLib.h"
  3. #include "math.h"
  4. #include "ECode.h"
  5. #include "struct.h"
  6. #include "wall.h"
  7. #include "syscall.h"
  8. #include "states.h"
  9. int AddIn_main(int isAppli, unsigned short OptionNum)
  10. {
  11. Game_Data data;
  12. //variables for fps calculation
  13. unsigned int fps = 0, frame = 0, tempsOrigine = RTC_GetTicks();
  14. //char string to display the fps
  15. unsigned char fps_text[8] = {0};
  16. //rand initialisation
  17. srand(RTC_GetTicks());
  18. switch_to_state(GAME, &data);
  19. while(KeyUp(K_EXIT)){ //main loop
  20. //fps
  21. if(RTC_GetTicks() - tempsOrigine >= 32 )//if 1/4 seconds elapsed
  22. {
  23. fps = frame*4;
  24. frame = 0;
  25. tempsOrigine = RTC_GetTicks();
  26. }
  27. frame++;
  28. update(&data);
  29. draw(&data);
  30. //printing debug information
  31. // intToStr(fps_text, fps);
  32. // PrintMini(0, 0, fps_text, MINI_OVER);
  33. //updating the screen
  34. ML_display_vram();
  35. ML_clear_vram();
  36. //Sleep(1/0.06);
  37. Sleep(1/0.06);
  38. }
  39. return 1;
  40. }
  41. #pragma section _BR_Size
  42. unsigned long BR_Size;
  43. #pragma section
  44. #pragma section _TOP
  45. int InitializeSystem(int isAppli, unsigned short OptionNum)
  46. {
  47. return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
  48. }
  49. #pragma section