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- #include "draw_states.h"
- #include "fxlib.h"
- #include "fixed.h"
- #include <stdio.h>
- // static functions
- static void fillBackground(Game_Data *data);
- static void draw_big_num(unsigned char *txt, int x, int y, unsigned char isReversed);
- static void drawPlayer(Game_Data *data, int player_angle);
- static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition);
- static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition);
- static void drawHud(Game_Data *data);
- static void drawChrono(Game_Data *data);
- static int getLevel(Game_Data *data);
- static unsigned int length_of_print_string(unsigned char* txt);
- static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed);
- static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed);
- static const unsigned char title_spr[] = {0x07, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFF, 0x00, 0x00, 0x0C, 0x06, 0x1B, 0x0D, 0x80, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0x0D, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x00, 0x36, 0x1B, 0xF9, 0x80, 0xFF, 0x00, 0x00, 0x0F, 0xF7, 0xFB, 0x01, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xE3, 0xFB, 0x00, 0xFE, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC3, 0x7F, 0xB0, 0xCF, 0xEF, 0xF3, 0xFB, 0xF8, 0xC3, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xFB, 0xFC, 0xC3, 0x60, 0x30, 0xD8, 0x6C, 0x06, 0x1B, 0x0C, 0xFF, 0x7F, 0xBF, 0xD8, 0x6C, 0x36, 0x1B, 0x0C, 0xFF, 0x7F, 0x9F, 0x9F, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x60, 0x30, 0xDF, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x7F, 0xB0, 0xD8, 0x6F, 0xF7, 0xFB, 0x0C, 0xC3, 0x3F, 0xB0, 0xD8, 0x6F, 0xE7, 0xF3, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x9F, 0xCF, 0xEF, 0xF3, 0xF8, 0x00, 0x00, 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x60, 0x30, 0xD8, 0x01, 0x86, 0x18, 0x00, 0x00, 0x60, 0x30, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xC0, 0x61, 0x86, 0x18, 0x00, 0x00, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x3F, 0xB0, 0xDF, 0xCF, 0xF7, 0xF0, 0x00};
- static const unsigned char hex_border_top_left[8] = {0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80};
- static const unsigned char hex_border_top_right[8] ={0x1F, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03};
- static const unsigned char hex_border_bottom_left[8] = {0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0};
- static const unsigned char hex_border_bottom_right[8] ={0x03, 0x03, 0x07, 0x07, 0x0F, 0x0F, 0x1F, 0x1F};
- static const unsigned char hex_border_top_left_rev[8] = {0x0F, 0x0F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F};
- static const unsigned char hex_border_top_right_rev[8] ={0xE0, 0xE0, 0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC};
- static const unsigned char hex_border_bottom_left_rev[8] = {0x7F, 0x7F, 0x3F, 0x3F, 0x1F, 0x1F, 0x0F, 0x0F};
- static const unsigned char hex_border_bottom_right_rev[8] ={0xFC, 0xFC, 0xF8, 0xF8, 0xF0, 0xF0, 0xE0, 0xE0};
- static const unsigned char big_hex_border_left[] = {128,128,192,192,224,224,240,240,248,248};
- static const unsigned char big_hex_border_left_rev[] = {248,248,120,120,56,56,24,24,8,8};
- // 44*8
- static const unsigned char level_spr[] = {192,127,176,223,236,0,192,127,176,223,236,0,192,96,48,216,12,0,192,127,176,223,236,0,192,127,176,223,236,0,192,96,48,216,12,0,255,127,191,223,239,240,127,63,191,143,231,240};
- static const unsigned char level_spr_rev[] = {63,128,79,32,19,240,63,128,79,32,19,240,63,159,207,39,243,240,63,128,79,32,19,240,63,128,79,32,19,240,63,159,207,39,243,240,0,128,64,32,16,0,128,192,64,112,24,0};
- static const unsigned char num_0[] = {127,255,195,195,195,195,255,254};
- static const unsigned char num_1[] = {240,248,24,24,24,24,255,255};
- static const unsigned char num_2[] = {255,255,3,127,254,192,255,255};
- static const unsigned char num_3[] = {254,255,3,255,255,3,255,254};
- static const unsigned char num_4[] = {195,195,195,255,127,3,3,3};
- static const unsigned char num_5[] = {255,255,192,254,127,3,255,255};
- static const unsigned char num_6[] = {255,255,192,254,255,195,255,255};
- static const unsigned char num_7[] = {254,255,3,3,3,3,3,3};
- static const unsigned char num_8[] = {127,255,195,255,255,195,255,254};
- static const unsigned char num_9[] = {255,255,195,255,127,3,255,255};
- static const unsigned char num_0_rev[] = {128,0,60,60,60,60,0,1};
- static const unsigned char num_1_rev[] = {15,7,231,231,231,231,0,0};
- static const unsigned char num_2_rev[] = {0,0,252,128,1,63,0,0};
- static const unsigned char num_3_rev[] = {1,0,252,0,0,252,0,1};
- static const unsigned char num_4_rev[] = {60,60,60,0,128,252,252,252};
- static const unsigned char num_5_rev[] = {0,0,63,1,128,252,0,0};
- static const unsigned char num_6_rev[] = {0,0,63,1,0,60,0,0};
- static const unsigned char num_7_rev[] = {1,0,252,252,252,252,252,252};
- static const unsigned char num_8_rev[] = {128,0,60,0,0,60,0,1};
- static const unsigned char num_9_rev[] = {0,0,60,0,128,252,0,0};
- static const unsigned char *num_tab[10] = {
- num_0,
- num_1,
- num_2,
- num_3,
- num_4,
- num_5,
- num_6,
- num_7,
- num_8,
- num_9
- };
- static const unsigned char *num_tab_rev[10] = {
- num_0_rev,
- num_1_rev,
- num_2_rev,
- num_3_rev,
- num_4_rev,
- num_5_rev,
- num_6_rev,
- num_7_rev,
- num_8_rev,
- num_9_rev
- };
- static const unsigned char *step_text[6] = {
- "Point",
- "Line",
- "Triangle",
- "Square",
- "Pentagon",
- "Hexagon"
- };
- void draw_game(Game_Data *data)
- {
- fillBackground(data);
- // draw the player and the lines
- drawPlayer(data, data->player_angle);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- // showing the walls
- if(data->list != NULL)
- drawWalls(data->list, data, data->nb_lines, data->line_transition);
- drawHud(data);
- }
- void draw_title(Game_Data *data)
- {
- fillBackground(data);
- ML_bmp_or(title_spr, 12, (64-26)/2, 62, 26);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- drawBottomLeftCornerText("Press Shift", data->are_colors_reversed);
- drawTopRightCornerText("By Eiyeron & Adbook", data->are_colors_reversed);
- }
- void draw_menu(Game_Data *data)
- {
- fillBackground(data);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- drawTopRightCornerText(data->entry_difficulties[data->current_entry - 1], data->are_colors_reversed);
- if(data->current_entry > 3) {
- // Hyper Mode
- drawBottomRightCornerText("Hyper Mode", data->are_colors_reversed);
- }
- }
- void draw_game_over(Game_Data *data)
- {
- const int time_y_position = 21;
- const int time_border_y_position = time_y_position - 1;
- const int time_bottom_border_y_position = time_border_y_position + 9;
- const int level_y_position = 10;
- const int level_border_y_position = level_y_position - 1;
- const int level_bottom_border_y_position = level_border_y_position + 9;
- const int x_offset = 2;
- const int level_num_x_position = 44+2 + x_offset; // offset from level sprite
- int time_length;
- unsigned char int_time_text[32];
- unsigned char decimal_text[32];
- unsigned char level_text[2] = "0";
- level_text[0] = getLevel(data) + '1';
- sprintf(int_time_text, "%u", (int)data->chrono_time);
- sprintf(decimal_text, ":%02u", (int)(data->chrono_time*100)%100);
- time_length = time_length = 9*strlen(int_time_text);
- fillBackground(data);
- drawPolygon(data, data->nb_lines, data->line_transition);
- drawDiagonals(data, data->nb_lines, data->line_transition);
- if(!data->are_colors_reversed) {
- ML_rectangle(0, level_border_y_position, level_num_x_position + 9, level_bottom_border_y_position, 0, BLACK, BLACK);
- ML_bmp_or(big_hex_border_left, level_num_x_position + 9, level_border_y_position, 5, 10);
- ML_bmp_and(level_spr_rev, x_offset, level_y_position, 44, 8);
- ML_rectangle(0, time_border_y_position, time_length + 3*4, time_bottom_border_y_position, 0, BLACK, BLACK);
- ML_bmp_or(big_hex_border_left, time_length + 3*4, time_border_y_position, 5, 10);
- PrintMini(time_length + x_offset, time_y_position, decimal_text, MINI_REV);
- }
- else {
- ML_rectangle(0, level_border_y_position, level_num_x_position + 9, level_bottom_border_y_position, 0, WHITE, WHITE);
- ML_bmp_and(big_hex_border_left_rev, level_num_x_position + 9 + 1, level_border_y_position, 4, 10);
- ML_bmp_or(level_spr, x_offset, level_y_position, 44, 8);
- ML_rectangle(0, time_border_y_position, time_length + 3*4, time_bottom_border_y_position, 0, WHITE, WHITE);
- ML_bmp_and(big_hex_border_left_rev, time_length + 3*4 + 1, time_border_y_position, 4, 10);
- PrintMini(time_length + x_offset, time_y_position, decimal_text, MINI_OVER);
- }
- draw_big_num(level_text, level_num_x_position, level_y_position, !data->are_colors_reversed);
- draw_big_num(int_time_text, x_offset, time_y_position, !data->are_colors_reversed);
- drawTopLeftCornerText(step_text[getLevel(data)], data->are_colors_reversed);
- drawBottomRightCornerText("Shift to retry", data->are_colors_reversed);
- }
- static void fillBackground(Game_Data *data) {
- if(data->are_colors_reversed) {
- int i, end, *pointer_long, vram;
- char *pointer_byte;
- vram = (int)ML_vram_adress();
- end = 4-vram&3;
- pointer_byte = (char*)vram;
- for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
- pointer_long = (int*) (vram+end);
- for(i=0 ; i<255 ; i++) pointer_long[i] = 0xFFFFFFFF;
- pointer_byte += 1020+end;
- end = vram&3;
- for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
- } else {
- ML_clear_vram();
- }
- }
- static void drawChrono(Game_Data *data) {
- unsigned char time_text[32] = "";
- sprintf(time_text, "%.2f", data->chrono_time);
- if(data->chrono_time < 60) {
- // Drawing the text with the little progress bar. As I offset the text,
- // I need to remake the whole routine.
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- unsigned int text_color = data->are_colors_reversed ? MINI_OVER : MINI_REV;
- unsigned short length_of_time, length_of_time_line;
- length_of_time = strlen(time_text);
- length_of_time_line = 4 * length_of_time;
- PrintMini(0, 0, time_text, text_color);
- ML_horizontal_line(6, 0, (data->chrono_time/60.) * (length_of_time_line - 2), drawing_color);
- ML_horizontal_line(7, 0, length_of_time_line - 1, drawing_color);
- if(!data->are_colors_reversed) {
- ML_bmp_8_or(hex_border_top_left, length_of_time_line, 0);
- } else {
- ML_bmp_8_and(hex_border_top_left_rev, length_of_time_line, 0);
- }
- }
- else {
- drawTopLeftCornerText(time_text, data->are_colors_reversed);
- }
- }
- static int getLevel(Game_Data *data) {
- unsigned short step_time[5] = {
- 10,
- 20,
- 30,
- 45,
- 60
- };
- unsigned short current_step, i;
- current_step = 5;
- for(i = 0; i < 5; i++) {
- if(data->chrono_time < step_time[i]) {
- current_step = i;
- break;
- }
- }
- return current_step;
- }
- static void drawHud(Game_Data *data) {
- drawChrono(data);
- drawTopRightCornerText(step_text[getLevel(data)], data->are_colors_reversed);
- }
- static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition) {
- int x[32];
- int y[32];
- int i = 0;
- int angle = 0;
- Camera* cam= &data->cam;
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- float tmp_angle = 0.0;
- float transition_angle = 0.0;
- float delta_angle = 0.0;
- if(line_transition.delta_nb_lines == 1)
- nb_lines ++;
- if(line_transition.counter_start != 0)
- transition_angle = (360.0 / (float)nb_lines) * ((float)line_transition.counter / (float)line_transition.counter_start);
- delta_angle = 360.0/nb_lines;
- do
- {
- // TODO : use fixed for only two trig calls?
- x[i] = (8. + cam->zoom)*cos(PI * (tmp_angle + cam->angle)/180.) + cam->cX;
- y[i] = (8. + cam->zoom)*sin(PI * (tmp_angle + cam->angle)/180.) + cam->cY;
- i++;
- switch(line_transition.delta_nb_lines)
- {
- case 0:
- tmp_angle += delta_angle;
- break;
- case 1:
- if(i < nb_lines)
- tmp_angle += (360 - (delta_angle - transition_angle)) / (nb_lines - 1);
- else
- tmp_angle += delta_angle - transition_angle;
- break;
- case -1:
- if(i < nb_lines)
- tmp_angle += (360 - transition_angle) / (nb_lines - 1);
- else
- tmp_angle = transition_angle;
- break;
- }
- }while(i <= nb_lines);
- // draw the aforementionned circle, depending on the camera's center
- // ML_filled_circle(cam.cX, cam.cY, 6, BLACK);
- ML_polygone(x, y, nb_lines, drawing_color);
- // draw the player. At such a low scale, it was impossible to draw a rotating triangle, so its a radius 1 circle instead.
- // TODO : Replace it for a quick sprite blit, or unwrapped ML_pixel procedure.
- }
- // draws the player
- // at first, was supposed to draw an hexagon in the center, plus a triangle to show the player,
- // but the hexagon was not visible, and it was a pixel mess, so we're showing a circle instead.
- // there is still for code to calculate the vertices of the hexagon, in case we want to change that again
- static void drawPlayer(Game_Data *data, int player_angle)
- {
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- ML_filled_circle((9. + data->cam.zoom)*cos( PI*(player_angle + data->cam.angle)/180) + data->cam.cX, (9. + data->cam.zoom)*sin( PI*(player_angle+data->cam.angle)/180) + data->cam.cY, 1, drawing_color);
- }
- // draws one of the three rotating lines
- static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition)
- {
- fix tmp_angle = FIX(data->cam.angle);
- int i = 0;
- fix x1 = 0, y1 = 0, x2 = 0, y2 = 0;
- fix delta_angle = 0;
- fix coeff = 0;
- fix transition_angle = 0;
-
- ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
- delta_angle = fdiv(FIX(360), FIX(nb_lines));
- if(line_transition.delta_nb_lines == 1)
- nb_lines ++;
- if(line_transition.counter_start != 0)
- coeff = fdiv(FIX(line_transition.counter), FIX(line_transition.counter_start));
- transition_angle = fmul(delta_angle, coeff);
- do{
- x1 = fmul(FIX(9) + ftofix(data->cam.zoom), fcos(tmp_angle));
- y1 = fmul(FIX(9) + ftofix(data->cam.zoom), fsin(tmp_angle));
- x2 = fmul(fcos(tmp_angle), FIX(128));
- y2 = fmul(fsin(tmp_angle), FIX(128));
- ML_line(UNFIX(x1) + data->cam.cX, UNFIX(y1) + data->cam.cY, UNFIX(x2) + data->cam.cX, UNFIX(y2) + data->cam.cY, drawing_color);
- i++;
- switch(line_transition.delta_nb_lines){
- case 0:
- tmp_angle += fdiv(FIX(360), FIX(nb_lines));
- break;
- case 1:
- if(i < nb_lines - 1)
- {
- tmp_angle += fdiv(FIX(360) - (delta_angle - transition_angle), FIX(nb_lines - 1));
- }else{
- tmp_angle += delta_angle - transition_angle;
- }
- break;
- case -1:
- if(i < nb_lines - 1)
- {
- tmp_angle += fdiv(FIX(360) - transition_angle, FIX(nb_lines - 1));
- }else{
- tmp_angle += transition_angle;
- }
- break;
- }
- if(tmp_angle >= FIX(360)) tmp_angle = tmp_angle - FIX(359);
- }while(i < nb_lines);
- }
- static unsigned int length_of_print_string(unsigned char* txt) {
- // TODO : define
- unsigned int text_length = 0;
- unsigned int i;
- unsigned int current_char_length = 0;
- for(i = 0; i < strlen(txt); i++) {
- switch(txt[i]) {
- // upper case
- case 'K':
- case 'M':
- case 'N':
- case 'Q':
- case 'W':
- current_char_length = 6;
- break;
- // lower case
- case 'i':
- current_char_length = 2;
- break;
- case 'n':
- case 'r':
- current_char_length = 5;
- break;
- case 'm':
- case 'w':
- current_char_length = 6;
- break;
- case '&':
- current_char_length = 5;
- break;
- case '[':
- case ']':
- current_char_length = 3;
- break;
- default:
- current_char_length = 4;
- break;
- }
- text_length += current_char_length;
- }
- return text_length;
- }
- static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- unsigned int text_length = length_of_print_string(txt);
- if(!isReversed) {
- ML_bmp_8_or(hex_border_top_left, text_length, 0);
- } else {
- ML_bmp_8_and(hex_border_top_left_rev, text_length, 0);
- }
- PrintMini(0, 1, txt, text_color);
- ML_horizontal_line(7, 0, text_length, drawing_color);
- }
- static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- int text_length = length_of_print_string(txt);
- int xPosition = 128 - text_length;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_top_right, xPosition - 8, 0);
- } else {
- ML_bmp_8_and(hex_border_top_right_rev, xPosition - 8, 0);
- }
- PrintMini(xPosition, 1, txt, text_color);
- ML_horizontal_line(7, xPosition, 127, drawing_color);
- }
- static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_length = length_of_print_string(txt);
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_bottom_left, text_length - 1, 56);
- } else {
- ML_bmp_8_and(hex_border_bottom_left_rev, text_length - 1, 56);
- }
- PrintMini(0, 57, txt, text_color);
- ML_horizontal_line(63, 0, text_length, drawing_color);
- }
- static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed) {
- ML_Color drawing_color = isReversed ? WHITE : BLACK;
- unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
- int text_length = length_of_print_string(txt);
- int xPosition = 128 - text_length;
- if(!isReversed) {
- ML_bmp_8_or(hex_border_bottom_right, xPosition - 8, 56);
- } else {
- ML_bmp_8_and(hex_border_bottom_right_rev, xPosition - 8, 56);
- }
- ML_horizontal_line(63, xPosition, 127, drawing_color);
- PrintMini(xPosition, 57, txt, text_color);
- }
- static void draw_big_num(unsigned char *txt, int x, int y, unsigned char isReversed) {
- int i;
- for(i = 0; i < strlen(txt); i++) {
- if(txt[i] >= '0' && txt[i] <= '9')
- if(isReversed)
- ML_bmp_8_and(num_tab_rev[txt[i] - '0'], x + 9*i, y);
- else
- ML_bmp_8_or(num_tab[txt[i] - '0'], x + 9*i, y);
- }
- }
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