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- #include "init_states.h"
- void init_game(Game_Data *data)
- {
- data->level = NULL;
- data->list = NULL;
- data->start_time = RTC_GetTicks(); //1 tick == 1/128 second
- data->last_time = 0;
- data->current_time = RTC_GetTicks();
- data->player_angle = 0;
- data->cam.cX = 64;
- data->cam.cY = 32;
- data->cam.angle = 0;
- data->cam.speed = 0.0;
- data->nb_lines = 6;
- data->line_transition.counter = 0;
- data->line_transition.counter_start = 0;
- data->line_transition.delta_nb_lines = 0;
- }
- void init_title(Game_Data *data)
- {
- }
- void init_menu(Game_Data *data)
- {
- }
- void init_game_over(Game_Data *data)
- {
- }
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