draw_states.c 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377
  1. #include "draw_states.h"
  2. #include "fxlib.h"
  3. #include "fixed.h"
  4. #include <stdio.h>
  5. // static functions
  6. static void fillBackground(Game_Data *data);
  7. static void drawPlayer(Game_Data *data, int player_angle);
  8. static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition);
  9. static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition);
  10. static void drawHud(Game_Data *data);
  11. static void drawChrono(Game_Data *data);
  12. static void drawStep(Game_Data *data);
  13. static unsigned int length_of_print_string(unsigned char* txt);
  14. static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed);
  15. static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed);
  16. static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed);
  17. static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed);
  18. static const unsigned char title_spr[] = {0x07, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFF, 0x00, 0x00, 0x0C, 0x06, 0x1B, 0x0D, 0x80, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0x0D, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xF6, 0x1B, 0xFD, 0xFE, 0xFE, 0x00, 0x00, 0x00, 0x36, 0x1B, 0xF9, 0x80, 0xFF, 0x00, 0x00, 0x0F, 0xF7, 0xFB, 0x01, 0xFE, 0xC3, 0x00, 0x00, 0x0F, 0xE3, 0xFB, 0x00, 0xFE, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC3, 0x7F, 0xB0, 0xCF, 0xEF, 0xF3, 0xFB, 0xF8, 0xC3, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xFB, 0xFC, 0xC3, 0x60, 0x30, 0xD8, 0x6C, 0x06, 0x1B, 0x0C, 0xFF, 0x7F, 0xBF, 0xD8, 0x6C, 0x36, 0x1B, 0x0C, 0xFF, 0x7F, 0x9F, 0x9F, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x60, 0x30, 0xDF, 0xEC, 0x36, 0x1B, 0x0C, 0xC3, 0x7F, 0xB0, 0xD8, 0x6F, 0xF7, 0xFB, 0x0C, 0xC3, 0x3F, 0xB0, 0xD8, 0x6F, 0xE7, 0xF3, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x9F, 0xCF, 0xEF, 0xF3, 0xF8, 0x00, 0x00, 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x60, 0x30, 0xD8, 0x01, 0x86, 0x18, 0x00, 0x00, 0x60, 0x30, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xDF, 0xE1, 0x86, 0x18, 0x00, 0x00, 0x60, 0x3F, 0xC0, 0x61, 0x86, 0x18, 0x00, 0x00, 0x7F, 0xB0, 0xDF, 0xEF, 0xF7, 0xF8, 0x00, 0x00, 0x3F, 0xB0, 0xDF, 0xCF, 0xF7, 0xF0, 0x00};
  19. static const unsigned char hex_border_top_left[8] = {0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80};
  20. static const unsigned char hex_border_top_right[8] ={0x1F, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03};
  21. static const unsigned char hex_border_bottom_left[8] = {0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0};
  22. static const unsigned char hex_border_bottom_right[8] ={0x03, 0x03, 0x07, 0x07, 0x0F, 0x0F, 0x1F, 0x1F};
  23. static const unsigned char hex_border_top_left_rev[8] = {0x0F, 0x0F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F};
  24. static const unsigned char hex_border_top_right_rev[8] ={0xE0, 0xE0, 0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC};
  25. static const unsigned char hex_border_bottom_left_rev[8] = {0x7F, 0x7F, 0x3F, 0x3F, 0x1F, 0x1F, 0x0F, 0x0F};
  26. static const unsigned char hex_border_bottom_right_rev[8] ={0xFC, 0xFC, 0xF8, 0xF8, 0xF0, 0xF0, 0xE0, 0xE0};
  27. void draw_game(Game_Data *data)
  28. {
  29. fillBackground(data);
  30. //draw the player and the lines
  31. drawPlayer(data, data->player_angle);
  32. drawPolygon(data, data->nb_lines, data->line_transition);
  33. drawDiagonals(data, data->nb_lines, data->line_transition);
  34. //showing the walls
  35. if(data->list != NULL)
  36. drawWalls(data->list, data, data->nb_lines, data->line_transition);
  37. drawHud(data);
  38. }
  39. void draw_title(Game_Data *data)
  40. {
  41. fillBackground(data);
  42. ML_bmp_or(title_spr, 12, (64-26)/2, 62, 26);
  43. drawPolygon(data, data->nb_lines, data->line_transition);
  44. drawDiagonals(data, data->nb_lines, data->line_transition);
  45. drawBottomLeftCornerText("Press Shift", data->are_colors_reversed);
  46. drawBottomRightCornerText("By Eiyeron", data->are_colors_reversed);
  47. }
  48. void draw_menu(Game_Data *data)
  49. {
  50. fillBackground(data);
  51. drawPolygon(data, data->nb_lines, data->line_transition);
  52. drawDiagonals(data, data->nb_lines, data->line_transition);
  53. drawTopRightCornerText("WIP Menu. Forget that.", data->are_colors_reversed);
  54. }
  55. void draw_game_over(Game_Data *data)
  56. {
  57. }
  58. static void fillBackground(Game_Data *data) {
  59. if(data->are_colors_reversed) {
  60. int i, end, *pointer_long, vram;
  61. char *pointer_byte;
  62. vram = (int)ML_vram_adress();
  63. end = 4-vram&3;
  64. pointer_byte = (char*)vram;
  65. for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
  66. pointer_long = (int*) (vram+end);
  67. for(i=0 ; i<255 ; i++) pointer_long[i] = 0xFFFFFFFF;
  68. pointer_byte += 1020+end;
  69. end = vram&3;
  70. for(i=0 ; i<end ; i++) pointer_byte[i] = 0xFF;
  71. } else {
  72. ML_clear_vram();
  73. }
  74. }
  75. static void drawChrono(Game_Data *data) {
  76. unsigned char time_text[8] = "";
  77. sprintf(time_text, "%.2f", data->chrono_time);
  78. if(data->chrono_time < 60) {
  79. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  80. unsigned int text_color = data->are_colors_reversed ? MINI_OVER : MINI_REV;
  81. unsigned short length_of_time, length_of_time_line;
  82. length_of_time = strlen(time_text);
  83. length_of_time_line = 4 * length_of_time;
  84. PrintMini(0, 0, time_text, text_color);
  85. ML_horizontal_line(6, 0, (data->chrono_time/60.) * (length_of_time_line - 2), drawing_color);
  86. ML_horizontal_line(7, 0, length_of_time_line - 1, drawing_color);
  87. if(!data->are_colors_reversed) {
  88. ML_bmp_8_or(hex_border_top_left, length_of_time_line, 0);
  89. } else {
  90. ML_bmp_8_and(hex_border_top_left_rev, length_of_time_line, 0);
  91. }
  92. }
  93. else {
  94. drawTopLeftCornerText(time_text, data->are_colors_reversed);
  95. }
  96. }
  97. static void drawStep(Game_Data *data) {
  98. unsigned char *step_text[6] = {
  99. "Point",
  100. "Line",
  101. "Triangle",
  102. "Square",
  103. "Pentagon",
  104. "Hexagon"
  105. };
  106. unsigned short step_time[5] = {
  107. 10,
  108. 20,
  109. 30,
  110. 45,
  111. 60
  112. };
  113. unsigned short current_step, i;
  114. current_step = 5;
  115. for(i = 0; i < 5; i++) {
  116. if(data->chrono_time < step_time[i]) {
  117. current_step = i;
  118. break;
  119. }
  120. }
  121. drawTopRightCornerText(step_text[current_step], data->are_colors_reversed);
  122. }
  123. static void drawHud(Game_Data *data) {
  124. drawChrono(data);
  125. drawStep(data);
  126. }
  127. static void drawPolygon(Game_Data *data, int nb_lines, Line_Transition line_transition) {
  128. int x[32];
  129. int y[32];
  130. int i = 0;
  131. int angle = 0;
  132. Camera* cam= &data->cam;
  133. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  134. float tmp_angle = 0.0;
  135. float transition_angle = 0.0;
  136. float delta_angle = 0.0;
  137. if(line_transition.delta_nb_lines == 1)
  138. nb_lines ++;
  139. if(line_transition.counter_start != 0)
  140. transition_angle = (360.0 / (float)nb_lines) * ((float)line_transition.counter / (float)line_transition.counter_start);
  141. delta_angle = 360.0/nb_lines;
  142. do
  143. {
  144. // TODO : use fixed for only two trig calls?
  145. x[i] = (8. + cam->zoom)*cos(PI * (tmp_angle + cam->angle)/180.) + cam->cX;
  146. y[i] = (8. + cam->zoom)*sin(PI * (tmp_angle + cam->angle)/180.) + cam->cY;
  147. i++;
  148. switch(line_transition.delta_nb_lines)
  149. {
  150. case 0:
  151. tmp_angle += delta_angle;
  152. break;
  153. case 1:
  154. if(i < nb_lines)
  155. tmp_angle += (360 - (delta_angle - transition_angle)) / (nb_lines - 1);
  156. else
  157. tmp_angle += delta_angle - transition_angle;
  158. break;
  159. case -1:
  160. if(i < nb_lines)
  161. tmp_angle += (360 - transition_angle) / (nb_lines - 1);
  162. else
  163. tmp_angle = transition_angle;
  164. break;
  165. }
  166. }while(i <= nb_lines);
  167. //draw the aforementionned circle, depending on the camera's center
  168. //ML_filled_circle(cam.cX, cam.cY, 6, BLACK);
  169. ML_polygone(x, y, nb_lines, drawing_color);
  170. //draw the player. At such a low scale, it was impossible to draw a rotating triangle, so its a radius 1 circle instead.
  171. // TODO : Replace it for a quick sprite blit, or unwrapped ML_pixel procedure.
  172. }
  173. //draws the player
  174. //at first, was supposed to draw an hexagon in the center, plus a triangle to show the player,
  175. //but the hexagon was not visible, and it was a pixel mess, so we're showing a circle instead.
  176. //there is still for code to calculate the vertices of the hexagon, in case we want to change that again
  177. static void drawPlayer(Game_Data *data, int player_angle)
  178. {
  179. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  180. ML_filled_circle((9. + data->cam.zoom)*cos( PI*(player_angle + data->cam.angle)/180) + data->cam.cX, (9. + data->cam.zoom)*sin( PI*(player_angle+data->cam.angle)/180) + data->cam.cY, 1, drawing_color);
  181. }
  182. //draws one of the three rotating lines
  183. static void drawDiagonals(Game_Data *data, int nb_lines, Line_Transition line_transition)
  184. {
  185. fix tmp_angle = FIX(data->cam.angle);
  186. int i = 0;
  187. fix x1 = 0, y1 = 0, x2 = 0, y2 = 0;
  188. fix delta_angle = 0;
  189. fix coeff = 0;
  190. fix transition_angle = 0;
  191. ML_Color drawing_color = data->are_colors_reversed ? WHITE : BLACK;
  192. delta_angle = fdiv(FIX(360), FIX(nb_lines));
  193. if(line_transition.delta_nb_lines == 1)
  194. nb_lines ++;
  195. if(line_transition.counter_start != 0)
  196. coeff = fdiv(FIX(line_transition.counter), FIX(line_transition.counter_start));
  197. transition_angle = fmul(delta_angle, coeff);
  198. do{
  199. x1 = fmul(FIX(9) + ftofix(data->cam.zoom), fcos(tmp_angle));
  200. y1 = fmul(FIX(9) + ftofix(data->cam.zoom), fsin(tmp_angle));
  201. x2 = fmul(fcos(tmp_angle), FIX(128));
  202. y2 = fmul(fsin(tmp_angle), FIX(128));
  203. ML_line(UNFIX(x1) + data->cam.cX, UNFIX(y1) + data->cam.cY, UNFIX(x2) + data->cam.cX, UNFIX(y2) + data->cam.cY, drawing_color);
  204. i++;
  205. switch(line_transition.delta_nb_lines){
  206. case 0:
  207. tmp_angle += fdiv(FIX(360), FIX(nb_lines));
  208. break;
  209. case 1:
  210. if(i < nb_lines - 1)
  211. {
  212. tmp_angle += fdiv(FIX(360) - (delta_angle - transition_angle), FIX(nb_lines - 1));
  213. }else{
  214. tmp_angle += delta_angle - transition_angle;
  215. }
  216. break;
  217. case -1:
  218. if(i < nb_lines - 1)
  219. {
  220. tmp_angle += fdiv(FIX(360) - transition_angle, FIX(nb_lines - 1));
  221. }else{
  222. tmp_angle += transition_angle;
  223. }
  224. break;
  225. }
  226. if(tmp_angle >= FIX(360)) tmp_angle = tmp_angle - FIX(359);
  227. }while(i < nb_lines);
  228. }
  229. static unsigned int length_of_print_string(unsigned char* txt) {
  230. // TODO : define
  231. unsigned int text_length = 0;
  232. unsigned int i;
  233. unsigned int current_char_length = 0;
  234. for(i = 0; i < strlen(txt); i++) {
  235. switch(txt[i]) {
  236. // upper case
  237. case 'K':
  238. case 'M':
  239. case 'N':
  240. case 'Q':
  241. case 'W':
  242. current_char_length = 6;
  243. break;
  244. // lower case
  245. case 'i':
  246. current_char_length = 2;
  247. break;
  248. case 'n':
  249. case 'r':
  250. current_char_length = 5;
  251. break;
  252. case 'm':
  253. case 'w':
  254. current_char_length = 6;
  255. break;
  256. //
  257. //
  258. default:
  259. current_char_length = 4;
  260. break;
  261. }
  262. text_length += current_char_length;
  263. }
  264. return text_length;
  265. }
  266. static void drawTopLeftCornerText(unsigned char* txt, unsigned char isReversed) {
  267. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  268. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  269. unsigned int text_length = length_of_print_string(txt);
  270. if(!isReversed) {
  271. ML_bmp_8_or(hex_border_top_left, text_length, 0);
  272. } else {
  273. ML_bmp_8_and(hex_border_top_left_rev, text_length, 0);
  274. }
  275. PrintMini(0, 1, txt, text_color);
  276. ML_horizontal_line(7, 0, text_length, drawing_color);
  277. }
  278. static void drawTopRightCornerText(unsigned char* txt, unsigned char isReversed) {
  279. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  280. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  281. int text_length = length_of_print_string(txt);
  282. int xPosition = 128 - text_length;
  283. if(!isReversed) {
  284. ML_bmp_8_or(hex_border_top_right, xPosition - 8, 0);
  285. } else {
  286. ML_bmp_8_and(hex_border_top_right_rev, xPosition - 8, 0);
  287. }
  288. PrintMini(xPosition, 1, txt, text_color);
  289. ML_horizontal_line(7, xPosition, 127, drawing_color);
  290. }
  291. static void drawBottomLeftCornerText(unsigned char* txt, unsigned char isReversed) {
  292. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  293. unsigned int text_length = length_of_print_string(txt);
  294. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  295. if(!isReversed) {
  296. ML_bmp_8_or(hex_border_bottom_left, text_length - 1, 56);
  297. } else {
  298. ML_bmp_8_and(hex_border_bottom_left_rev, text_length - 1, 56);
  299. }
  300. PrintMini(0, 57, txt, text_color);
  301. ML_horizontal_line(63, 0, text_length, drawing_color);
  302. }
  303. static void drawBottomRightCornerText(unsigned char* txt, unsigned char isReversed) {
  304. ML_Color drawing_color = isReversed ? WHITE : BLACK;
  305. unsigned int text_color = isReversed ? MINI_OVER : MINI_REV;
  306. int text_length = length_of_print_string(txt);
  307. int xPosition = 128 - text_length;
  308. if(!isReversed) {
  309. ML_bmp_8_or(hex_border_bottom_right, xPosition - 8, 56);
  310. } else {
  311. ML_bmp_8_and(hex_border_bottom_right_rev, xPosition - 8, 56);
  312. }
  313. ML_horizontal_line(63, xPosition, 127, drawing_color);
  314. PrintMini(xPosition, 57, txt, text_color);
  315. }