#include "init_states.h" void init_game(Game_Data *data) { data->level = NULL; data->list = NULL; data->start_time = RTC_GetTicks(); //1 tick == 1/128 second data->last_time = 0; data->current_time = RTC_GetTicks(); data->player_angle = 0; data->cam.cX = 64; data->cam.cY = 32; data->cam.angle = 0; data->cam.speed = 0.0; } void init_title(Game_Data *data) { } void init_menu(Game_Data *data) { } void init_game_over(Game_Data *data) { }