#ifndef WALL_H #define WALL_H #include "stdlib.h" #include "struct.h" #include "MonochromeLib.h" #include "math.h" Wall *addWall(Wall *list, int d, int h, int id, int line);//returns a new pointer to the first element Wall *removeWall(Wall *list, int id); //returns a new pointer to the first element void show(Wall *list, Camera *cam); void update(Wall *list); bool isColliding(Wall *list, int player_angle); #endif