#ifndef PATTERN_H #define PATTERN_H #include "struct.h" /** * Read a buffer to convert into an dynamically pattern * Structure of the pattern data: *
* XX\n <=> Pattern length (uint_8) * AABBBBCCCC\n * AABBBBCCCC\n * AABBBBCCCC\n * ... ** Legend *
* AA <=> side (uint_8) * BBBB <=> distance(uint_16) * CCCC <=> wall_length(uint_16) ** @param data Data to read * @return A brand new pattern */ Pattern* readPattern(unsigned char data); /** * Add the whole patter to the current game. * @param data data * @param offset Offsets the sides to rotate the pattern */ void addPattern(Game_Data* data, Pattern* pattern, unsigned char offset); free* freePattern(Pattern* pattern); #endif