Commit History

Autor SHA1 Mensaxe Data
  Eiyeron Fulmincendii f86841295c Added a out of memory state to avoid System Errors %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 313618f178 Save %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii a9100e86ca Fuck the side collision. I hate collisions. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 876db000de Fixed Architecture detection, timing problem and a System Error (maybe) %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii a0952b9eb6 Better highscore system. Side collisions make the game crash for unknown reasons. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 380484e572 Prettier game over screen. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii f8fcd97f6e Fixed collisions (again ?) and started impmementing game over state %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii a1d80e7d8b Removed commented out lines becaus eit was messing with the identation. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii e6ae56c611 Changed K_EXE to K_SHIFT in menu and added animation. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii f2888be4f0 Side sliding doesn't work yet, this has to stay a WIP. %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 7f50f9cdcf Tried the function way %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 0b699271c3 First attempt to make it SH4 compliant. Doesn't work though. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii ff809c68ca Brand new icon, changed addin infos and added two gitingore rules %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 3b870dea84 Cleaned return to menu %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii bf5510b321 Merged Adbook's menu %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii fc71964fc1 Merged some Adbook work about the menu %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 00f8ab5249 Added wall sliding. Corrected a pattern, enabled again game over. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 0917f980a5 Some comment cleanup %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii cb85c8aa9f Made player rotation level and fps dependant %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii ee7694f565 Sped up a little more the walls by changing the render distance, avoiding calling ML_line for nuts %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 5cb6eb5a92 Added mirroring patterns %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 9b59c56ffe Fixed cooldown game logic side and added moar patterns. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 2423d6efa1 Why offsets weren't 16-bits yet? %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 3c2577d6ca Little trick to make the patter data easier to make. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii bf37e56051 Patterns are functionnal. There is a little strange quirk but it works %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii c150351b9e Fleshed out some pattern code %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii c48eed1d0a Started pattern system. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii d5c517f4b4 Cleanup %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 208ada23c9 Fixed corner text drawing and string length calculation. %!s(int64=11) %!d(string=hai) anos