Commit History

Autor SHA1 Mensaxe Data
  Eiyeron Fulmincendii bf5510b321 Merged Adbook's menu %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii fc71964fc1 Merged some Adbook work about the menu %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 00f8ab5249 Added wall sliding. Corrected a pattern, enabled again game over. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 0917f980a5 Some comment cleanup %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii cb85c8aa9f Made player rotation level and fps dependant %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii ee7694f565 Sped up a little more the walls by changing the render distance, avoiding calling ML_line for nuts %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 5cb6eb5a92 Added mirroring patterns %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 9b59c56ffe Fixed cooldown game logic side and added moar patterns. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 2423d6efa1 Why offsets weren't 16-bits yet? %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 3c2577d6ca Little trick to make the patter data easier to make. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii bf37e56051 Patterns are functionnal. There is a little strange quirk but it works %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii c150351b9e Fleshed out some pattern code %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii c48eed1d0a Started pattern system. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii d5c517f4b4 Cleanup %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 208ada23c9 Fixed corner text drawing and string length calculation. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 84f09f7fa7 Refactor, finished title screen, better corner text routines. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 87729eeeef Started menu/title states %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii f9fa33ef51 That typo annoys me each time I use Kristaba's fixed library. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 6e55043fda Clean up and added some TODO %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii aa808d21c3 Drawing diagonals uses fixed point numbers. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 56a1ca86c1 Fixed camera zoom. Now it can beat like an heart. %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 2c3358f30b Refactored drawHud to make it more clear. %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT b25b53a7f7 Started make the hud prettier %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 8c50a3362f Added a malloc fail guard. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 467d8861f7 Made walls correctly stretching if a transition is doing. %!s(int64=11) %!d(string=hai) anos
  Adrien Boucaud 3ceee0b3af Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 0526901493 Fixed a major bug in the wall drawing function. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 1f5864c429 minor changes, a little bit of code cleaning %!s(int64=12) %!d(string=hai) anos