Commit History

Auteur SHA1 Bericht Datum
  Eiyeron Fulmincendii a0952b9eb6 Better highscore system. Side collisions make the game crash for unknown reasons. 11 jaren geleden
  Eiyeron Fulmincendii f8fcd97f6e Fixed collisions (again ?) and started impmementing game over state 11 jaren geleden
  Eiyeron Fulmincendii a1d80e7d8b Removed commented out lines becaus eit was messing with the identation. 11 jaren geleden
  Eiyeron Fulmincendii e6ae56c611 Changed K_EXE to K_SHIFT in menu and added animation. 11 jaren geleden
  Eiyeron Fulmincendii f2888be4f0 Side sliding doesn't work yet, this has to stay a WIP. 11 jaren geleden
  Eiyeron Fulmincendii 3b870dea84 Cleaned return to menu 11 jaren geleden
  Eiyeron Fulmincendii bf5510b321 Merged Adbook's menu 11 jaren geleden
  Eiyeron Fulmincendii fc71964fc1 Merged some Adbook work about the menu 11 jaren geleden
  Eiyeron Fulmincendii 00f8ab5249 Added wall sliding. Corrected a pattern, enabled again game over. 11 jaren geleden
  Eiyeron Fulmincendii 0917f980a5 Some comment cleanup 11 jaren geleden
  Eiyeron Fulmincendii cb85c8aa9f Made player rotation level and fps dependant 11 jaren geleden
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. 11 jaren geleden
  Eiyeron Fulmincendii 5cb6eb5a92 Added mirroring patterns 11 jaren geleden
  Eiyeron Fulmincendii bf37e56051 Patterns are functionnal. There is a little strange quirk but it works 11 jaren geleden
  Eiyeron Fulmincendii 84f09f7fa7 Refactor, finished title screen, better corner text routines. 11 jaren geleden
  Eiyeron Fulmincendii 87729eeeef Started menu/title states 11 jaren geleden
  Eiyeron Fulmincendii 56a1ca86c1 Fixed camera zoom. Now it can beat like an heart. 11 jaren geleden
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls 11 jaren geleden
  Eiyeron Fulmincendii 467d8861f7 Made walls correctly stretching if a transition is doing. 11 jaren geleden
  Adrien Boucaud 3ceee0b3af Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal. 12 jaren geleden
  Adrien Boucaud 1f5864c429 minor changes, a little bit of code cleaning 12 jaren geleden
  Adrien Boucaud 2b537198cf Added a cool title animation :D 12 jaren geleden
  Adrien Boucaud d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites 12 jaren geleden
  Adrien Boucaud 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. 12 jaren geleden
  Adrien Boucaud 91b102f5a3 All drawing funtions take the number of lines into account. Don't set nb_lines over 32. 12 jaren geleden
  Adrien Boucaud 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States 12 jaren geleden
  Adrien Boucaud dd5e92918b Revert "BIG REFACTOR. The code is now modular, based on a system of states." 12 jaren geleden
  Adrien Boucaud bb2152f5a5 BIG REFACTOR. The code is now modular, based on a system of states. 12 jaren geleden