Commit History

Autor SHA1 Mensaxe Data
  Eiyeron Fulmincendii 6e55043fda Clean up and added some TODO %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii aa808d21c3 Drawing diagonals uses fixed point numbers. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 56a1ca86c1 Fixed camera zoom. Now it can beat like an heart. %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 2c3358f30b Refactored drawHud to make it more clear. %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT b25b53a7f7 Started make the hud prettier %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls %!s(int64=11) %!d(string=hai) anos
  Florian DORMONT 8c50a3362f Added a malloc fail guard. %!s(int64=11) %!d(string=hai) anos
  Eiyeron Fulmincendii 467d8861f7 Made walls correctly stretching if a transition is doing. %!s(int64=11) %!d(string=hai) anos
  Adrien Boucaud 3ceee0b3af Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 0526901493 Fixed a major bug in the wall drawing function. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 1f5864c429 minor changes, a little bit of code cleaning %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 2b537198cf Added a cool title animation :D %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud d6b83c0a54 Prepared the code for the title screen and menu implementation. Will need to do some sprites %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud b2ae0eb604 Added a few fixes in the state switching system %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 678aec5d9b Started support for the start screen (initialisation and main loop modifications). %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 264426019e Started implementing the Level support %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 8d78b07711 Minor fixes, added some comments %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud a674f67dd8 The draw_player function now supports the line transitions. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 91b102f5a3 All drawing funtions take the number of lines into account. Don't set nb_lines over 32. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 39a9fa4727 Added nb_lines in Data, slightly modified a few functions prototypes. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud d75719b820 Merge branch 'master' of https://github.com/Eiyeron/Super-Hexagon-Casio into REFACTOR %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud d99ac4f6fe Updated the .g1w projet file %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 8fc3710bb0 Small change in struct.h %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 76743a737f gitignore update %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 2db8f0abee Small fix on the wall drawing code %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 09608e9926 Fixed a few minor bug introduced by the merge. %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud b38ada9bd0 fixed an "unsigned float problem" %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud a7ead97bbc Merge branch 'zoom' into REFACTOR %!s(int64=12) %!d(string=hai) anos
  Adrien Boucaud 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States %!s(int64=12) %!d(string=hai) anos