Commit History

Auteur SHA1 Bericht Datum
  Eiyeron Fulmincendii f86841295c Added a out of memory state to avoid System Errors 11 jaren geleden
  Eiyeron Fulmincendii a0952b9eb6 Better highscore system. Side collisions make the game crash for unknown reasons. 11 jaren geleden
  Eiyeron Fulmincendii 380484e572 Prettier game over screen. 11 jaren geleden
  Eiyeron Fulmincendii f8fcd97f6e Fixed collisions (again ?) and started impmementing game over state 11 jaren geleden
  Eiyeron Fulmincendii e6ae56c611 Changed K_EXE to K_SHIFT in menu and added animation. 11 jaren geleden
  Eiyeron Fulmincendii bf5510b321 Merged Adbook's menu 11 jaren geleden
  Eiyeron Fulmincendii fc71964fc1 Merged some Adbook work about the menu 11 jaren geleden
  Eiyeron Fulmincendii 0917f980a5 Some comment cleanup 11 jaren geleden
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. 11 jaren geleden
  Eiyeron Fulmincendii d5c517f4b4 Cleanup 11 jaren geleden
  Eiyeron Fulmincendii 208ada23c9 Fixed corner text drawing and string length calculation. 11 jaren geleden
  Eiyeron Fulmincendii 84f09f7fa7 Refactor, finished title screen, better corner text routines. 11 jaren geleden
  Eiyeron Fulmincendii 87729eeeef Started menu/title states 11 jaren geleden
  Eiyeron Fulmincendii 6e55043fda Clean up and added some TODO 11 jaren geleden
  Eiyeron Fulmincendii aa808d21c3 Drawing diagonals uses fixed point numbers. 11 jaren geleden
  Eiyeron Fulmincendii 56a1ca86c1 Fixed camera zoom. Now it can beat like an heart. 11 jaren geleden
  Florian DORMONT 2c3358f30b Refactored drawHud to make it more clear. 11 jaren geleden
  Florian DORMONT b25b53a7f7 Started make the hud prettier 11 jaren geleden
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls 11 jaren geleden
  Eiyeron Fulmincendii 467d8861f7 Made walls correctly stretching if a transition is doing. 11 jaren geleden
  Adrien Boucaud 3ceee0b3af Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal. 12 jaren geleden
  Adrien Boucaud 2b537198cf Added a cool title animation :D 12 jaren geleden
  Adrien Boucaud 8d78b07711 Minor fixes, added some comments 12 jaren geleden
  Adrien Boucaud a674f67dd8 The draw_player function now supports the line transitions. 12 jaren geleden
  Adrien Boucaud 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. 12 jaren geleden
  Adrien Boucaud 91b102f5a3 All drawing funtions take the number of lines into account. Don't set nb_lines over 32. 12 jaren geleden
  Adrien Boucaud 39a9fa4727 Added nb_lines in Data, slightly modified a few functions prototypes. 12 jaren geleden
  Adrien Boucaud a7ead97bbc Merge branch 'zoom' into REFACTOR 12 jaren geleden
  Adrien Boucaud 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States 12 jaren geleden
  Adrien Boucaud dd5e92918b Revert "BIG REFACTOR. The code is now modular, based on a system of states." 12 jaren geleden