Eiyeron Fulmincendii
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6e55043fda
Clean up and added some TODO
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11 years ago |
Eiyeron Fulmincendii
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aa808d21c3
Drawing diagonals uses fixed point numbers.
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11 years ago |
Eiyeron Fulmincendii
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56a1ca86c1
Fixed camera zoom. Now it can beat like an heart.
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11 years ago |
Florian DORMONT
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2c3358f30b
Refactored drawHud to make it more clear.
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11 years ago |
Florian DORMONT
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b25b53a7f7
Started make the hud prettier
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11 years ago |
Florian DORMONT
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5430ef9bb4
Added time and switched to fixed real numbers for drawing walls
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11 years ago |
Eiyeron Fulmincendii
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467d8861f7
Made walls correctly stretching if a transition is doing.
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11 years ago |
Adrien Boucaud
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8d78b07711
Minor fixes, added some comments
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12 years ago |
Adrien Boucaud
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a674f67dd8
The draw_player function now supports the line transitions.
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12 years ago |
Adrien Boucaud
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37b6ab009a
Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player.
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12 years ago |
Adrien Boucaud
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91b102f5a3
All drawing funtions take the number of lines into account. Don't set nb_lines over 32.
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12 years ago |
Adrien Boucaud
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39a9fa4727
Added nb_lines in Data, slightly modified a few functions prototypes.
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12 years ago |
Adrien Boucaud
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a7ead97bbc
Merge branch 'zoom' into REFACTOR
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12 years ago |
Adrien Boucaud
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491a8b4a73
HUGE REFACTOR. The code is now more modular and based on a system of States
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12 years ago |
Adrien Boucaud
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dd5e92918b
Revert "BIG REFACTOR. The code is now modular, based on a system of states."
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12 years ago |
Adrien Boucaud
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bb2152f5a5
BIG REFACTOR. The code is now modular, based on a system of states.
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12 years ago |