Commit History

Auteur SHA1 Bericht Datum
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. 11 jaren geleden
  Eiyeron Fulmincendii ee7694f565 Sped up a little more the walls by changing the render distance, avoiding calling ML_line for nuts 11 jaren geleden
  Eiyeron Fulmincendii 5cb6eb5a92 Added mirroring patterns 11 jaren geleden
  Eiyeron Fulmincendii 9b59c56ffe Fixed cooldown game logic side and added moar patterns. 11 jaren geleden
  Eiyeron Fulmincendii 2423d6efa1 Why offsets weren't 16-bits yet? 11 jaren geleden
  Eiyeron Fulmincendii 3c2577d6ca Little trick to make the patter data easier to make. 11 jaren geleden
  Eiyeron Fulmincendii bf37e56051 Patterns are functionnal. There is a little strange quirk but it works 11 jaren geleden
  Eiyeron Fulmincendii c150351b9e Fleshed out some pattern code 11 jaren geleden
  Eiyeron Fulmincendii c48eed1d0a Started pattern system. 11 jaren geleden
  Eiyeron Fulmincendii d5c517f4b4 Cleanup 11 jaren geleden
  Eiyeron Fulmincendii 208ada23c9 Fixed corner text drawing and string length calculation. 11 jaren geleden
  Eiyeron Fulmincendii 84f09f7fa7 Refactor, finished title screen, better corner text routines. 11 jaren geleden
  Eiyeron Fulmincendii 87729eeeef Started menu/title states 11 jaren geleden
  Eiyeron Fulmincendii f9fa33ef51 That typo annoys me each time I use Kristaba's fixed library. 11 jaren geleden
  Eiyeron Fulmincendii 6e55043fda Clean up and added some TODO 11 jaren geleden
  Eiyeron Fulmincendii aa808d21c3 Drawing diagonals uses fixed point numbers. 11 jaren geleden
  Eiyeron Fulmincendii 56a1ca86c1 Fixed camera zoom. Now it can beat like an heart. 11 jaren geleden
  Florian DORMONT 2c3358f30b Refactored drawHud to make it more clear. 11 jaren geleden
  Florian DORMONT b25b53a7f7 Started make the hud prettier 11 jaren geleden
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls 11 jaren geleden
  Florian DORMONT 8c50a3362f Added a malloc fail guard. 11 jaren geleden
  Eiyeron Fulmincendii 467d8861f7 Made walls correctly stretching if a transition is doing. 11 jaren geleden
  Adrien Boucaud 0526901493 Fixed a major bug in the wall drawing function. 12 jaren geleden
  Adrien Boucaud 264426019e Started implementing the Level support 12 jaren geleden
  Adrien Boucaud 8d78b07711 Minor fixes, added some comments 12 jaren geleden
  Adrien Boucaud a674f67dd8 The draw_player function now supports the line transitions. 12 jaren geleden
  Adrien Boucaud 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. 12 jaren geleden
  Adrien Boucaud 91b102f5a3 All drawing funtions take the number of lines into account. Don't set nb_lines over 32. 12 jaren geleden
  Adrien Boucaud 39a9fa4727 Added nb_lines in Data, slightly modified a few functions prototypes. 12 jaren geleden
  Adrien Boucaud d75719b820 Merge branch 'master' of https://github.com/Eiyeron/Super-Hexagon-Casio into REFACTOR 12 jaren geleden