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@@ -181,6 +181,7 @@ void init_game(Game_Data *data)
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data->line_transition.delta_nb_lines = 0;
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data->cooldown_timer = 16;
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}
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+
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void init_title(Game_Data *data)
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{
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data->start_time = RTC_GetTicks(); // 1 tick == 1/128 second
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@@ -189,41 +190,66 @@ void init_title(Game_Data *data)
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data->chrono_time = 0;
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data->are_colors_reversed = 0;
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-
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-
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data->cam.cX = 96;
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data->cam.cY = 32;
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data->cam.angle = 0;
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data->cam.speed = 1;
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data->cam.zoom = 24;
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-
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data->nb_lines = 6;
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data->line_transition.counter = 0;
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data->line_transition.counter_start = 0;
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data->line_transition.delta_nb_lines = 0;
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+}
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+void load_difficulty_names(char **str_list)
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+{
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+ char c_1[] = "Hard";
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+ char c_2[] = "Harder";
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+ char c_3[] = "Hardest";
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+ char c_4[] = "Hardester";
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+ char c_5[] = "Hardestest";
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+ char c_6[] = "Hardestestest";
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+ int i = 0;
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+ int j = 0;
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+ for(i = 0; i < 6; i++)
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+ {
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+ str_list[i] = NULL;
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+ str_list[i] = malloc(sizeof(char) * 24);
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+ if(str_list[i] == NULL)
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+ return;
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+ for(j = 0; j < 24; str_list[i][j] = 0, j++);
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+ }
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+memcpy(str_list[0], c_1, sizeof(char) * strlen(c_1));
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+memcpy(str_list[1], c_2, sizeof(char) * strlen(c_2));
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+memcpy(str_list[2], c_3, sizeof(char) * strlen(c_3));
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+memcpy(str_list[3], c_4, sizeof(char) * strlen(c_4));
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+memcpy(str_list[4], c_5, sizeof(char) * strlen(c_5));
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+memcpy(str_list[5], c_6, sizeof(char) * strlen(c_6));
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}
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+
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void init_menu(Game_Data *data)
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{
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- data->start_time = RTC_GetTicks(); // 1 tick == 1/128 second
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- data->last_time = 0;
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- data->current_time = RTC_GetTicks();
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- data->chrono_time = 0;
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-
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- data->are_colors_reversed = 0;
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-
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data->cam.cX = 64;
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- data->cam.cY = 64;
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+ data->cam.cY = 70;
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data->cam.angle = 0;
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- data->cam.speed = 0;
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- data->cam.zoom = 48;
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-
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+ data->cam.speed = 1.0;
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+ data->cam.zoom = 8.0;
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data->nb_lines = 6;
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data->line_transition.counter = 0;
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data->line_transition.counter_start = 0;
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data->line_transition.delta_nb_lines = 0;
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+
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+ data->nb_entries = 6;
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+ data->current_entry = 1;
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+data->current_entry_high_score = 0; //to load from a save file
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+data->entry_difficulties = NULL;
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+data->entry_difficulties = malloc(sizeof(char*) * 6);
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+if(data->entry_difficulties == NULL)
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+ return;
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+load_difficulty_names(data->entry_difficulties);
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}
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+
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void init_game_over(Game_Data *data)
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{
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