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Side sliding doesn't work yet, this has to stay a WIP.

Eiyeron Fulmincendii 11 年之前
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f2888be4f0
共有 2 个文件被更改,包括 5 次插入5 次删除
  1. 1 1
      FXSH_Build.bat
  2. 4 4
      update_states.c

+ 1 - 1
FXSH_Build.bat

@@ -10,7 +10,7 @@ if exist FXADDINror.bin  del FXADDINror.bin
 cd ..
 if not exist debug\FXADDINror.bin  goto error
 
-"C:\CASIO\fx-9860G SDK\Tools\MakeAddinHeader363.exe" "C:\users\eiyeron\My Documents\Programming\SDK\fxsdk\Super-Hexagon-Casio"
+"C:\CASIO\fx-9860G SDK\Tools\MakeAddinHeader363.exe" "C:\Dev\Git\Super-Hexagon-Casio"
 if not exist SHEXAGON.G1A  goto error
 echo Build has completed.
 goto end

+ 4 - 4
update_states.c

@@ -51,16 +51,16 @@ void update_game(Game_Data *data)
 
 	if(KeyDown(K_LEFT)){
 		float new_player_position = data->player_angle - data->level->player_rotation_speed *  (data->current_time - data->last_time)*FRAME_TIME;
-		if(!isCollidingSide(data->list, data->player_angle, data->nb_lines) && isCollidingSide(data->list, new_player_position, data->nb_lines)) {
+		/*if(!isCollidingSide(data->list, data->player_angle, data->nb_lines) && isCollidingSide(data->list, new_player_position, data->nb_lines)) {
 			new_player_position = data->player_angle;
-		}
+		}*/
 		data->player_angle = new_player_position;
 	}
 	if(KeyDown(K_RIGHT)){
 		float new_player_position = data->player_angle + data->level->player_rotation_speed *  (data->current_time - data->last_time)*FRAME_TIME;
-		if(!isCollidingSide(data->list, data->player_angle, data->nb_lines) && isCollidingSide(data->list, new_player_position, data->nb_lines)) {
+		/*if(!isCollidingSide(data->list, data->player_angle, data->nb_lines) && isCollidingSide(data->list, new_player_position, data->nb_lines)) {
 			new_player_position = data->player_angle;
-		}
+		}*/
 		data->player_angle = new_player_position;
 	}