|
|
@@ -14,7 +14,7 @@
|
|
|
//oriented angle between the player and the horizontal axis
|
|
|
int player_angle=0;
|
|
|
|
|
|
-Camera cam = {64, 32, 0, 0, 0};
|
|
|
+Camera cam = {64, 32, 0, 0};
|
|
|
|
|
|
//linked list of obstacles
|
|
|
//at the moment, there is only a list, but at term, we should be using the lists from the Line struct. (And thus remove the "line" member from the Wall struct
|