@@ -153,8 +153,8 @@ void drawPlayer()
for(i = 0; i<6; ++i)
{
int angle = i *60;
- x[i] = 8.*cos((PI*angle + cam.angle*2)/180.) + cam.cX;
- y[i] = 8.*sin((PI*angle + cam.angle*2.)/180.) + cam.cY;
+ x[i] = 8.*cos(PI * (angle + cam.angle)/180.) + cam.cX;
+ y[i] = 8.*sin(PI * (angle + cam.angle)/180.) + cam.cY;
}
//draw the aforementionned circle, depending on the camera's center