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@@ -5,8 +5,8 @@ void draw_game(Game_Data *data)
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drawPlayer(&(data->cam), data->player_angle, data->nb_lines, data->line_transition);
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drawDiagonals(data->cam, data->nb_lines, data->line_transition);
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//showing the walls
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- //if(data->list != NULL)
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- // drawWalls(data->list, &(data->cam), data->nb_lines);
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+ if(data->list != NULL)
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+ drawWalls(data->list, &(data->cam), data->nb_lines);
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}
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void draw_title(Game_Data *data)
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{
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