@@ -11,9 +11,6 @@
//duration of a frame
#define FRAME_TIME 1/FPS
-//see struct.h
-Line lines[6] = {{0, NULL, 0},{1, NULL, 60},{2, NULL, 120},{3, NULL, 180},{4, NULL, 240},{5, NULL, 300}};
-
//oriented angle between the player and the horizontal axis
int player_angle=0;
@@ -38,12 +38,4 @@ struct Wall{
Wall *nxt;
};
-//a line. There are six lines (by default) in the game, numeroted from 0 to 5
-//each list has a list of obstacles and an angle
-struct Line{
- int id;
- Wall *list;
- int angle;
-};
#endif