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Little trick to make the patter data easier to make.

Eiyeron Fulmincendii пре 11 година
родитељ
комит
3c2577d6ca
2 измењених фајлова са 3 додато и 3 уклоњено
  1. 2 2
      init_states.c
  2. 1 1
      pattern.c

+ 2 - 2
init_states.c

@@ -47,8 +47,8 @@ const unsigned char patternTest3[] = {
 
 const unsigned char patternTest4[] = {
 	0x0D,  0xB0,
-	0x00,  0x00, 0x80,    0x00, 0x60,
-	0x03,  0x00, 0x80,    0x00, 0x60,
+	0x00,  0x00, 0x00,    0x00, 0x60,
+	0x03,  0x00, 0x00,    0x00, 0x60,
 
 	0x01,  0x00, 0x10,    0x00, 0x02,
 	0x04,  0x00, 0x10,    0x00, 0x02,

+ 1 - 1
pattern.c

@@ -42,7 +42,7 @@ void addPattern(Game_Data* data, Pattern* pattern, unsigned char offset) {
 	unsigned int i;
 	for(i = 0; i < pattern->length; i++) {
 		// Build wall
-		data->list = addWall(data->list, pattern->distance[i] + 128, pattern->wall_length[i], 1, (pattern->side[i] + offset)%data->nb_lines);
+		data->list = addWall(data->list, pattern->distance[i] + pattern->wall_length[i] + 128, pattern->wall_length[i], 1, (pattern->side[i] + offset)%data->nb_lines);
 	}
 }