Makefile 1.1 KB

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  1. NAME = WalrusRPG
  2. DEBUG = FALSE
  3. CFLAGS_COMMON = -Wall -W -marm -I include -I art
  4. ifeq ($(DEBUG),FALSE)
  5. CFLAGS_COMMON += -Ofast -flto
  6. else
  7. CFLAGS_COMMON += -O0 -g
  8. endif
  9. CC = nspire-gcc
  10. CFLAGS = $(CFLAGS_COMMON) -std=gnu11
  11. CPP = nspire-g++
  12. CPPFLAGS = $(CFLAGS_COMMON) -std=gnu++98
  13. LDFLAGS = $(CFLAGS_COMMON)
  14. ZEHN = genzehn
  15. ZEHNFLAGS = --name "$(NAME)"
  16. INCDIR = include
  17. SRCDIR = src
  18. SOURCES_C = art/sprites.c $(wildcard $(SRCDIR)/*.c)
  19. SOURCES_CPP = $(wildcard $(SRCDIR)/*.cpp)
  20. OBJS = $(patsubst %.c,%.o,$(SOURCES_C)) $(patsubst %.cpp,%.o,$(SOURCES_CPP))
  21. DISTDIR = bin
  22. ELF = $(DISTDIR)/$(NAME).elf
  23. EXE = $(DISTDIR)/$(NAME).tns
  24. all: $(EXE)
  25. %.o: %.c
  26. @echo "CC: $@"
  27. @$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
  28. %.o: %.cpp
  29. @echo "CPP: $@"
  30. @$(CPP) $(CPPFLAGS) -I$(INCDIR) -c $< -o $@
  31. art/sprites.c:
  32. @$(MAKE) -C art/
  33. $(ELF): $(OBJS)
  34. @mkdir -p $(DISTDIR)
  35. @echo "CC: $@"
  36. @+$(CC) $(LDFLAGS) $^ -o $(ELF)
  37. $(EXE): $(ELF)
  38. @mkdir -p $(DISTDIR)
  39. @echo "ZEHN: $@"
  40. @$(ZEHN) --input $(ELF) --output $(EXE) $(ZEHNFLAGS)
  41. clean:
  42. rm -rf $(DISTDIR)
  43. rm -f $(OBJS)
  44. @$(MAKE) -C art/ clean
  45. run: all
  46. tilp -ns $(EXE) > /dev/null