Eiyeron Fulmincendii f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
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Castle example.tmx 78e580a8fb Tweaked spritesheet and added some map examples %!s(int64=10) %!d(string=hai) anos
Dungeon example 78e580a8fb Tweaked spritesheet and added some map examples %!s(int64=10) %!d(string=hai) anos
Makefile f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
better_character.png f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
character_walking.png 5f8d03e612 Use proper headers %!s(int64=10) %!d(string=hai) anos
complete_spritesheet.png bcae262581 Added credits and another spritesheet, I hope, it'll be the last to make all our tests. %!s(int64=10) %!d(string=hai) anos
credits.txt bcae262581 Added credits and another spritesheet, I hope, it'll be the last to make all our tests. %!s(int64=10) %!d(string=hai) anos
font.png 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
overworld.png b902ea086e Added another example of tileset/map using and made map tile size independant %!s(int64=10) %!d(string=hai) anos
tiles.png 1d3e9854ae Downgrade to 2 map layers for performance %!s(int64=11) %!d(string=hai) anos