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- #include "Timing.h"
- #include "Logger.h"
- #include <SFML/System/Clock.hpp>
- #include <cstdio>
- using namespace WalrusRPG; /*Timing*/
- sf::Clock clock;
- void Timing::init()
- {
- Logger::log("Timing init");
- }
- void Timing::deinit()
- {
- Logger::log("Timing deinit");
- }
- unsigned Timing::gettime()
- {
- Logger::log("%llu", clock.getElapsedTime().asMicroseconds());
- return clock.getElapsedTime().asMicroseconds();
- }
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