Graphics.h 2.6 KB

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  1. #ifndef INCLUDE_GRAPHICS_H
  2. #define INCLUDE_GRAPHICS_H
  3. /*
  4. * Graphics.h
  5. * Graphics backend abstraction
  6. */
  7. #include <cstdint>
  8. #include "render/Pixel.h"
  9. #include "utility/Rect.h"
  10. #include "Texture.h"
  11. namespace WalrusRPG
  12. {
  13. namespace Graphics
  14. {
  15. void init();
  16. void deinit();
  17. /*
  18. * Allows doing stuff before drawing, the GC requires this,
  19. * and it's a nice to have
  20. */
  21. void frame_begin();
  22. /*
  23. * Signal the graphics system that we're done drawing so that
  24. * the frame can be pushed to the screen
  25. */
  26. void frame_end();
  27. /*
  28. * Draws a sprite with clipping given as window.
  29. */
  30. void put_sprite(const WalrusRPG::Graphics::Texture &sheet, int x, int y,
  31. const WalrusRPG::Utils::Rect &window);
  32. void put_sprite_clipping(const Texture &sheet, int x, int y, const WalrusRPG::Utils::Rect &sprite_window, const WalrusRPG::Utils::Rect &clipping_window);
  33. /*
  34. * Draws a sprite with clipping given as window and color
  35. * tinting.
  36. */
  37. void put_sprite_tint(const Texture &sheet, int x, int y,
  38. const WalrusRPG::Utils::Rect &window,
  39. const WalrusRPG::Graphics::Pixel &color);
  40. /*
  41. * Fill the screen with a color
  42. */
  43. void fill(const WalrusRPG::Graphics::Pixel &color);
  44. /*
  45. * Draws a pixel on the screen.
  46. */
  47. void put_pixel(uint16_t x, uint16_t y, const WalrusRPG::Graphics::Pixel &color);
  48. // Primitives drawing
  49. /*
  50. * Draws an horizontal line on the screen.
  51. */
  52. void put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y,
  53. const WalrusRPG::Graphics::Pixel &color);
  54. /*
  55. * Draws an vertical line on the screen.
  56. */
  57. void put_vertical_line(uint16_t x, uint16_t y, uint16_t y2,
  58. const WalrusRPG::Graphics::Pixel &color);
  59. /*
  60. * Draws a line on the screen. As it uses Bresenham's algorithm, it won't be the
  61. * most optimized way
  62. * to draw vertical or horizontal lines.
  63. */
  64. void put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2,
  65. const WalrusRPG::Graphics::Pixel &color);
  66. /*
  67. * Draws a filled rectangle on the screen.
  68. */
  69. void put_rectangle(const WalrusRPG::Utils::Rect &rect,
  70. const WalrusRPG::Graphics::Pixel &color);
  71. }
  72. }
  73. #endif