Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein e36891b801 Platform: add Timing API il y a 10 ans
art 3f9ff3b170 Add black tiles outside the map il y a 10 ans
external 19eef8a5ad Better header detection for source formatting il y a 10 ans
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. il y a 10 ans
platform e36891b801 Platform: add Timing API il y a 10 ans
src e36891b801 Platform: add Timing API il y a 10 ans
version 9082769517 Build out of tree il y a 10 ans
.clang-format 0bafdcbea5 Format sauces il y a 10 ans
.gitignore d5caf7941f Ignore vim buffers il y a 10 ans
.gitmodules f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU il y a 10 ans
Draft.md 68dee03440 Changed erronerous ident il y a 10 ans
LICENSE 398c235d0e Add Eiyeron to the copyright holders il y a 10 ans
Makefile 19eef8a5ad Better header detection for source formatting il y a 10 ans
README.md 3b6bafbec1 Added some content to README il y a 10 ans
mkconfig d23f80c50e Split platform-specific Makefile stuff il y a 10 ans
rules.mk c0c47687aa Fix detection of files to format, again il y a 10 ans

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.