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- #include "StateMachine.h"
- #include "Timing.h"
- #include "Graphics.h"
- #include "Interrupts.h"
- #include "map/Map.h"
- #include "map/StateMap.h"
- #include "render/Pixel.h"
- #include "utility/misc.h"
- using namespace WalrusRPG;
- int main(int argc, char *argv[])
- {
- UNUSED(argc);
- UNUSED(argv);
- Graphics::init();
- Timing::init();
- Interrupts::init();
- uint16_t dungeonTest[] = {
- 21, 21, 1, 1, 1, 1, 21, 22, 21, 22, 21, 22, 21, 21, 1, 22, 21,
- 1, 22, 22, 22, 1, 21, 2, 3, 3, 3, 3, 3, 4, 21, 1, 22, 21,
- 22, 22, 21, 21, 21, 1, 22, 22, 22, 23, 108, 109, 109, 109, 24, 87, 4,
- 21, 21, 22, 5, 6, 6, 7, 1, 1, 22, 21, 21, 23, 66, 67, 108, 109,
- 24, 109, 25, 21, 22, 5, 132, 43, 43, 28, 1, 1, 21, 22, 1, 23, 25,
- 23, 109, 109, 108, 108, 25, 1, 1, 26, 42, 110, 48, 49, 22, 21, 1, 21,
- 21, 23, 87, 88, 109, 24, 109, 109, 25, 1, 1, 26, 43, 131, 6, 7, 21,
- 1, 22, 1, 21, 44, 67, 109, 24, 24, 24, 66, 46, 1, 22, 26, 27, 43,
- 42, 131, 7, 21, 22, 1, 22, 21, 44, 45, 45, 45, 45, 46, 1, 22, 1,
- 26, 27, 27, 43, 27, 28, 22, 21, 22, 21, 1, 21, 1, 22, 22, 21, 1,
- 21, 22, 1, 47, 48, 111, 42, 27, 28, 21, 21, 1, 21, 21, 22, 2, 3,
- 3, 4, 1, 2, 3, 4, 1, 5, 132, 27, 27, 28, 1, 1, 22, 1, 22,
- 21, 23, 24, 66, 46, 1, 23, 24, 25, 1, 26, 42, 42, 110, 49, 21, 22,
- 21, 22, 22, 2, 88, 24, 25, 2, 3, 88, 24, 87, 4, 26, 43, 110, 49,
- 21, 21, 1, 1, 1, 2, 88, 24, 24, 87, 88, 108, 24, 24, 109, 25, 47,
- 48, 49, 1, 22, 22, 21, 1, 21, 23, 24, 24, 24, 24, 24, 24, 24, 24,
- 24, 87, 4, 21, 21, 22, 22, 22, 22, 1, 21, 23, 24, 24, 109, 24, 24,
- 24, 24, 24, 108, 109, 25, 21, 21, 22, 22, 22, 22, 21, 21, 44, 45, 45,
- 67, 24, 24, 24, 66, 45, 45, 45, 46, 1, 22, 1, 22, 22, 22, 21, 22,
- 22, 22, 1, 44, 67, 108, 108, 25, 22, 22, 1, 22, 21, 22, 21, 21, 1,
- 21, 22, 1, 22, 22, 1, 22, 44, 45, 45, 46, 1, 1, 1, 1, 21, 21,
- 21, 21, 21, 21, 22, 21, 21, 21, 1, 21, 1, 22, 22, 22, 1, 21, 22,
- 21, 1, 1, 22, 21, 1, 1, 21, 1, 1, 21, 21, 21, 1, 22, 22, 1,
- 21, 22, 21, 22, 1, 22, 21, 21, 21,
- };
- uint16_t dungeonTest2[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 52, 53, 54, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 73, 74, 75, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 157, 158, 140, 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 178, 179, 161, 181, 0, 12, 14, 12, 14, 162, 163, 164, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 183, 184, 185, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 166, 0, 0, 186, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 167, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 133, 134, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 154, 155, 155, 71, 135, 39, 40, 41, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 154, 155, 155, 155, 156, 60, 61, 62, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 175, 176, 51, 155, 156, 81, 82, 83, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 175, 176, 177, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- };
- Map map(20, 20, dungeonTest, dungeonTest2);
- tinystl::vector<Frame> stripe21;
- tinystl::vector<Frame> stripe22;
- stripe21.push_back({21, 23 * 546});
- stripe21.push_back({22, 31 * 546});
- stripe22.push_back({22, 37 * 546});
- stripe22.push_back({21, 41 * 546});
- map.anim.add_animation(21, {stripe21, true, 0});
- map.anim.add_animation(22, {stripe22, true, 0});
- StateMachine machine(new States::StateMap(0, 0, map));
- machine.run();
- Interrupts::off();
- Timing::deinit();
- Graphics::deinit();
- return 0;
- }
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