Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT d79a22f8ae Added the not looping back feature to Animator. 10 jaren geleden
art cf65b47c4e Get rid of makeheaders 10 jaren geleden
external f0c6ca9b63 Import tinystl as a submodule 10 jaren geleden
include b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 jaren geleden
src d79a22f8ae Added the not looping back feature to Animator. 10 jaren geleden
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 jaren geleden
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 jaren geleden
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 jaren geleden
Draft.md 68dee03440 Changed erronerous ident 10 jaren geleden
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 jaren geleden
Makefile f0c6ca9b63 Import tinystl as a submodule 10 jaren geleden
README.md f0c6ca9b63 Import tinystl as a submodule 10 jaren geleden

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).