Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein d6737fbc68 Graphics: check whether we can swap to screen 10 anos atrás
art 55775c1722 Clean up old placeholder graphics 10 anos atrás
external f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
include 35b0250850 Graphics: implement triple buffering 10 anos atrás
src d6737fbc68 Graphics: check whether we can swap to screen 10 anos atrás
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 anos atrás
.gitignore 77af2e0c68 Made version untracked for cleaning a bit the mess 10 anos atrás
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
Draft.md 68dee03440 Changed erronerous ident 10 anos atrás
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anos atrás
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array 10 anos atrás
README.md 3b6bafbec1 Added some content to README 10 anos atrás
versionning.bash 6ea4927f39 Made diff silent 10 anos atrás

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.