Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein d641558100 Entity: beginning of an implementation %!s(int64=10) %!d(string=hai) anos
art cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
include d641558100 Entity: beginning of an implementation %!s(int64=10) %!d(string=hai) anos
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.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
Draft.md 68dee03440 Changed erronerous ident %!s(int64=10) %!d(string=hai) anos
LICENSE 398c235d0e Add Eiyeron to the copyright holders %!s(int64=10) %!d(string=hai) anos
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README.md 028304ecb2 Revert "Add banner" %!s(int64=10) %!d(string=hai) anos

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to install the headers into your ~/.ndless/include directory.

To compile the project, simply run make (-j friendly).