Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
art 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
include d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
src d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
.gitignore d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile 237107e060 Upped to C++11 because stdint and added moar Pixel constructors! %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

img

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.