Text.h 463 B

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  1. #ifndef INCLUDE_TEXT_H
  2. #define INCLUDE_TEXT_H
  3. #include <string>
  4. namespace WalrusRPG { namespace Graphics { namespace Text {
  5. void print_char(char c, unsigned x, unsigned y);
  6. void print_string(const char *str, unsigned x, unsigned y);
  7. void print_string(const std::string &str, unsigned x, unsigned y);
  8. void print_format(unsigned x, unsigned y, const char* format, ...);
  9. void print_format(unsigned x, unsigned y, const std::string &format, ...);
  10. }}}
  11. #endif