Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii d5caf7941f Ignore vim buffers vor 10 Jahren
art d9aa2a8d26 Art: switch to stdint vor 10 Jahren
external 239ea23fe7 Refactor the build system to be leaner vor 10 Jahren
platform 187fe9df02 Move more code into the platform tree, still needs more abstraction vor 10 Jahren
src 187fe9df02 Move more code into the platform tree, still needs more abstraction vor 10 Jahren
version 9082769517 Build out of tree vor 10 Jahren
.clang-format 0bafdcbea5 Format sauces vor 10 Jahren
.gitignore d5caf7941f Ignore vim buffers vor 10 Jahren
.gitmodules f0c6ca9b63 Import tinystl as a submodule vor 10 Jahren
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU vor 10 Jahren
Draft.md 68dee03440 Changed erronerous ident vor 10 Jahren
LICENSE 398c235d0e Add Eiyeron to the copyright holders vor 10 Jahren
Makefile d23f80c50e Split platform-specific Makefile stuff vor 10 Jahren
README.md 3b6bafbec1 Added some content to README vor 10 Jahren
mkconfig d23f80c50e Split platform-specific Makefile stuff vor 10 Jahren
rules.mk d23f80c50e Split platform-specific Makefile stuff vor 10 Jahren

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.