Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Dan ELKOUBY d1a30806da Fix epic fail in optimization flags %!s(int64=11) %!d(string=hai) anos
art 1d3e9854ae Downgrade to 2 map layers for performance %!s(int64=11) %!d(string=hai) anos
n2DLib @ 4f577b6736 6aa5c5ef33 Update n2DLib %!s(int64=11) %!d(string=hai) anos
.gitignore 04d5dcd558 Add sprites to the build system %!s(int64=11) %!d(string=hai) anos
.gitmodules a057371ff3 Import n2DLib as a submodule %!s(int64=11) %!d(string=hai) anos
LICENSE 301b951611 Initial commit %!s(int64=11) %!d(string=hai) anos
Makefile d1a30806da Fix epic fail in optimization flags %!s(int64=11) %!d(string=hai) anos
README.md f7b23983a1 Use Vogtinator's ConvertImg %!s(int64=11) %!d(string=hai) anos
main.c 1d3e9854ae Downgrade to 2 map layers for performance %!s(int64=11) %!d(string=hai) anos
map.c 1d3e9854ae Downgrade to 2 map layers for performance %!s(int64=11) %!d(string=hai) anos
timers.c 3ec16d187e Add timer driver %!s(int64=11) %!d(string=hai) anos

README.md

Pokespire

A Pokémon clone for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.