map.c 812 B

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  1. #include <os.h>
  2. #include "n2DLib/n2DLib.h"
  3. #include "map.h"
  4. #if INTERFACE
  5. typedef struct
  6. {
  7. unsigned w;
  8. unsigned h;
  9. unsigned *layer0;
  10. unsigned *layer1;
  11. } Map;
  12. #endif
  13. void map_draw(unsigned x, unsigned y, const Map map)
  14. {
  15. unsigned tile_x = x / 24;
  16. unsigned tile_y = y / 24;
  17. unsigned offset_x = x % 24;
  18. unsigned offset_y = y % 24;
  19. unsigned i, j, tile_offset;
  20. Rect sprite;
  21. sprite.y = 0;
  22. sprite.w = 24;
  23. sprite.h = 24;
  24. for (i = 0; i < 15; i++)
  25. for (j = 0; j < 11; j++)
  26. {
  27. tile_offset = (tile_x + i) + (tile_y + j) * map.w;
  28. sprite.x = map.layer0[tile_offset] * 24;
  29. if (sprite.x) drawSpritePart(tiles, (i * 24) - offset_x, (j * 24) - offset_y, &sprite);
  30. sprite.x = map.layer1[tile_offset] * 24;
  31. if (sprite.x) drawSpritePart(tiles, (i * 24) - offset_x, (j * 24) - offset_y, &sprite);
  32. }
  33. }