Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff il y a 10 ans
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external d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff il y a 10 ans
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. il y a 10 ans
platform d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff il y a 10 ans
src 82cdf3ea83 Fixed lodepng using C++ STL and min/max name collision il y a 10 ans
version 9082769517 Build out of tree il y a 10 ans
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Makefile d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff il y a 10 ans
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README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML