Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
art cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
include 77599f8bb8 Externalised Rect to its own class. %!s(int64=10) %!d(string=hai) anos
src cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
Draft.md 8b5efa0429 3615 my concerns about the game and the engine %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

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A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.