Texture.cpp 1.3 KB

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  1. #include "Texture.h"
  2. #include <cstdint>
  3. #include <cstdlib>
  4. #include <cstring>
  5. #include "utility/misc.h"
  6. #include "render/Pixel.h"
  7. #include "lodepng.h"
  8. #include <3ds.h>
  9. #include <sf2d.h>
  10. using namespace WalrusRPG::Graphics; /*Texture*/
  11. using WalrusRPG::Graphics::Pixel;
  12. using WalrusRPG::PIAF::File;
  13. using WalrusRPG::Utils::Rect;
  14. #include "Logger.h"
  15. Texture::Texture(char *data) : data()
  16. {
  17. uint16_t *data_16 = (uint16_t *) data;
  18. this->data = sf2d_create_texture(data_16[0], data_16[1], TEXFMT_RGB565, SF2D_PLACE_VRAM);
  19. memcpy(this->data->data, &data_16[3], data_16[0]*data_16[1]*sizeof(uint16_t));
  20. }
  21. Texture::Texture(WalrusRPG::PIAF::File entry)
  22. {
  23. unsigned char *pic;
  24. unsigned width, height;
  25. signed result =
  26. lodepng_decode32(&pic, &width, &height, (unsigned char *) entry.get(),
  27. entry.file_size);
  28. data = sf2d_create_texture_mem_RGBA8(pic, width, height, TEXFMT_RGBA8, SF2D_PLACE_RAM);
  29. Logger::debug("Ready : %p", data);
  30. free(pic);
  31. }
  32. Texture::~Texture()
  33. {
  34. sf2d_free_texture(data);
  35. }
  36. const Rect Texture::get_dimensions()
  37. {
  38. return {0, 0, data->width, data->height};
  39. }
  40. const Pixel Texture::get_pixel(unsigned x, unsigned y)
  41. {
  42. u32 pixel = sf2d_get_pixel(data, x, y);
  43. return Pixel(RGBA8_GET_R(pixel), RGBA8_GET_G(pixel), RGBA8_GET_B(pixel));
  44. }