Texture.cpp 1.6 KB

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  1. #include "Texture.h"
  2. #include <SFML/Graphics/Texture.hpp>
  3. #include <SFML/OpenGL.hpp>
  4. #include <SFML/Graphics/Rect.hpp>
  5. #include <cstdint>
  6. #include <cstdlib>
  7. #include "utility/misc.h"
  8. #include "render/Pixel.h"
  9. using namespace WalrusRPG::Graphics; /*Texture*/
  10. using WalrusRPG::Graphics::Pixel;
  11. Texture::Texture(char *data) : data()
  12. {
  13. uint16_t *data_16 = (uint16_t *) data;
  14. this->data.create(data_16[0], data_16[1]);
  15. sf::Uint8 *pixels = new sf::Uint8[data_16[0] * data_16[1] * 4];
  16. for (unsigned y = 0; y < data_16[1]; y++)
  17. {
  18. for (unsigned x = 0; x < data_16[0]; x++)
  19. {
  20. Pixel pix(data_16[3 + y * data_16[0] + x]);
  21. unsigned pixel_offset = data_16[0] * y + x;
  22. pixels[4 * pixel_offset] = pix.r << 3;
  23. pixels[4 * pixel_offset + 1] = pix.g << 2;
  24. pixels[4 * pixel_offset + 2] = pix.b << 3;
  25. pixels[4 * pixel_offset + 3] = pix.value == data_16[2] ? 0 : 255;
  26. }
  27. }
  28. this->data.update(pixels);
  29. free(pixels);
  30. }
  31. Texture::Texture(WalrusRPG::PIAF::File entry) : data()
  32. {
  33. // UNUSED(data);
  34. // TOOD : load from PIAF
  35. // this->data.loadFromFile("art/overworld.png");
  36. this->data.loadFromMemory(entry.get(), entry.file_size);
  37. }
  38. Texture::~Texture()
  39. {
  40. }
  41. WalrusRPG::Utils::Rect Texture::get_dimensions()
  42. {
  43. sf::Vector2u size = data.getSize();
  44. return WalrusRPG::Utils::Rect(0, 0, size.x, size.y);
  45. }
  46. const WalrusRPG::Graphics::Pixel Texture::get_pixel(unsigned x, unsigned y)
  47. {
  48. UNUSED(x);
  49. UNUSED(y);
  50. // TODO : return the actual value
  51. return WalrusRPG::Graphics::Pixel(0);
  52. }