Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii c36a525093 Test 10 years ago
art cf65b47c4e Get rid of makeheaders 10 years ago
external f0c6ca9b63 Import tinystl as a submodule 10 years ago
include 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 years ago
src c36a525093 Test 10 years ago
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 years ago
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 years ago
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 years ago
Draft.md 68dee03440 Changed erronerous ident 10 years ago
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 years ago
Makefile c36a525093 Test 10 years ago
README.md f0c6ca9b63 Import tinystl as a submodule 10 years ago
versionning.bash 6ea4927f39 Made diff silent 10 years ago

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).